Well i was using the Scroll of raised pets from jopsi.
Its an nice system it only has some flaws in it.
For example if the pet is out you cant click any items in your inventory.
Jopsi has provided the solution and i am thankfull of that.
But i was thinking way would you put that system in MoverSkill instead of DPSrvr.
So thats what i did i used most of the code from jopsi and altered it an bit
Now its all working when the pet is out you can click on your items and you also wont have to click on the pet itself to put it back into your inventory again.
here we go
DPSrvr.h
#ifdef __RAISED_PET
BOOL DoUseItemTarget_PerfectPet( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
#endif
DPSrvr.cpp
After
Put this
Add to the bottom of DPSrvr.cpp
This
Add to VersionCommon.h in WorldServer
#define __RAISED_PET
Compile the WorldServer and voila you are done.
@Credits Jopsi for the base code
Original thread for the resource






