Quote:
Originally Posted by Mognakor
Nothing special and it's also worse than using the ressource cause it will make your server run slower even if it's just a bit.
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I agree, it is worse than using resource. However, not because of the extra binary operation.
It's less convenient than resource editing because it requires source access. If you're running a proper server, not all administrators should have access to source code. If an administrator wants to make a modification without asking the developer to modify the source code, resource is very useful. That's the point of having resource if you haven't realized.
On top of the convenience of using resource, it's also more organized to keep data such as skill stats in resource. It makes it easier to modify skills in the future because you don't have to check both the source multipliers and the resource stats.
That being said, it would be best if all skill multipliers were done in either resource scripting(such as lua) or static resource data. The v15 source does indeed have damage logic in source, which is inconvenient for production.