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[Release] Exordium Flyff Source
Discussion on [Release] Exordium Flyff Source within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
03/22/2013, 16:26
#91
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Quote:
Originally Posted by
™Ep!sch
Vllt sind ja die WINGMASK verschlüsselt, so das er die net erkennt?...
nein daran wird es nicht liegen. Hast du vlt mal daran gedacht das deine mdldyna Einträge falsch sein könnten? Kopier ein Eintrag von einer Maske und änder ihn auf das jeweilige Model der Wings ab
03/22/2013, 16:29
#92
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Quote:
In ObjSerializeOpt.cpp
MoverEquip.cpp
Mover.h
Mover.cpp
Und in den Versioncommon.h #define __PMA_WING
Der Eintrag in der MoverRender wurde vergessen.
Unter:
#endif //__CLIENT
#ifdef __PMA_WING
D3DXMATRIX mMask = m_matWorld;
if( m_pMask && !m_pRide && ( IsMode( TRANSPARENT_MODE ) == 0 || IsActiveMover() ) )
{
m_pMask->m_nNoEffect = m_pModel->m_nNoEffect;
//D3DXMATRIX mRide = m_matWorld;
static const int SPINE1_BONE = 4; // ¸ö ºÎ±Ù ôÃß(³¯°³ÀÇ ¿òÁ÷ÀÓÀº ij¸¯ÅÍ ¸öÀÇ ¿òÁ÷ÀÓÀ» µû¸¥´Ù)
static const int SPINE2_BONE = 5; // ¸ñ ºÎ±Ù ôÃß(³¯°³°¡ ¸öÀÇ ¿òÁ÷ÀÓÀ» µû¸£´õ¶óµµ À§Ä¡´Â ¸ñ ºÎ±Ù¿¡ ºÙÀδÙ)
D3DXMATRIX* pmatSpine1Bone = pModel->GetMatrixBone( SPINE1_BONE );
D3DXMATRIX* pmatSpine2Bone = pModel->GetMatrixBone( SPINE2_BONE );
if( pmatSpine1Bone && pmatSpine2Bone )
{
D3DXMATRIX matEvent;
D3DXMatrixIdentity( &matEvent );
pd3dDevice->SetTransform( D3DTS_WORLD, &m_matWorld );
D3DXMatrixTranslation( &matEvent, 0.2f, 0.0f, 0.1f );
D3DXMATRIX matRotation;
D3DXMatrixIdentity( &matRotation );
D3DXMatrixRotationX( &matRotation, D3DXToRadian( 180 ) );
D3DXMatrixMultiply( &matEvent, &matRotation, &matEvent );
D3DXMatrixRotationZ( &matRotation, D3DXToRadian( -90 ) );
D3DXMatrixMultiply( &matEvent, &matRotation, &matEvent );
D3DXMatrixMultiply( &matEvent, &matEvent, pmatSpine1Bone );
D3DXMatrixMultiply( &mMask, &matEvent, &m_matWorld );
}
m_pMask->SetTextureEx(m_pMask->m_pModelElem->m_nTextureEx);
m_pMask->Render( pd3dDevice, &mMask );
m_pMask->m_nNoEffect = 0;
}
#endif
03/26/2013, 05:28
#93
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Hi Sir
what .cpp and .h files do I need to insert Country System on my Source
Blessed Source is my source
Please Reply
03/26/2013, 12:12
#94
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Quote:
Originally Posted by
flyff024
Hi Sir
what .cpp and .h files do I need to insert Country System on my Source
Blessed Source is my source
Please Reply
Use c++ for generating on which file you may get the code..
03/26/2013, 12:33
#95
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Quote:
Originally Posted by
flyff024
Hi Sir
what .cpp and .h files do I need to insert Country System on my Source
Blessed Source is my source
Please Reply
in visual studio hit the key " Ctrl + Shift + F " then type __COUNTRY or __BLABLA
then set the title " Look in: " to Entire Solution.
03/26/2013, 12:37
#96
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Quote:
Originally Posted by
trashee09
in visual studio hit the key " Ctrl + Shift + F " then type __COUNTRY or __BLABLA
then set the title " Look in: " to Entire Solution.
Nc one dude..
Your the best at all time
04/16/2013, 21:29
#97
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Hello, how to fix this error anyone?
04/16/2013, 21:41
#98
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Quote:
Originally Posted by
FlyffInvectus
Hello, how to fix this error anyone?
This is a Warning ^^ Its not a Problem .. Ignorier it ..
04/17/2013, 08:29
#99
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Quote:
Originally Posted by
Armageddon ™
This is a Warning ^^ Its not a Problem .. Ignorier it ..
Thanks but, i got these Crash damp files and etc.
Can anyone upload a resource that works in this source? I kindly need that.
07/25/2013, 13:48
#100
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How to fix the roll back of country icon ..Help me plss
07/28/2013, 12:14
#101
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Quote:
Originally Posted by
macboyem07
How to fix the roll back of country icon ..Help me plss
You don't have database for country icon.
07/29/2013, 05:06
#102
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can anyone give me the resdata for country system because i cant enter to world
sorry for my english .. THANKS!
07/30/2013, 00:54
#103
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07/21/2014, 08:28
#104
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Where the Client ?
07/21/2014, 17:25
#105
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Quote:
Originally Posted by
randeljohnvalencia
Where the Client ?
There's no client in the release?
Just build your own with the server resources you got.
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