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[Release] Stable Base source

Discussion on [Release] Stable Base source within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 06/05/2012, 00:28   #16
 
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As I said before, these files are no more stable than v15 base. It contains many of the same flaws that official source has, and I can't see anything you might have added that would improve stability. Be more descriptive of how it is more stable than v15 files.
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Old 06/05/2012, 00:31   #17
 
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@ Lethal: Like i never said but wanted to say so badly; not for you. If you do not want it, than leave it.
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Old 06/05/2012, 18:24   #18
 
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Memory management decreased it's not really important, I would care more about CPU use, is the important part. I've used Visual Studio Profiler which comes with vs2010 to increase performance on the client and server, like fixing some memory leaks and increased speed.

Also I'm curious on how you did the RAM part.
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Old 06/07/2012, 11:40   #19
 
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For those who have questions, ask them. I also want to say, there are a lot of downloads sofar, but please,, if you like it, there is always a 'thanks' button.

Have a good day,
SilentNL
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Old 06/07/2012, 13:05   #20
 
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Quote:
Originally Posted by LoveBuffNL View Post
For those who have questions, ask them. I also want to say, there are a lot of downloads sofar, but please,, if you like it, there is always a 'thanks' button.

Have a good day,
SilentNL
- Changed the notice button for stats and skill points when you levelup to the new v19 .bmp (so ButtAdvPlus.bmp->Alert_Character.bmp). <--- easy but you didn't it v17 like. Oh yea v17 not 19.(They got 3 DIFFERENT, not same icons).

- I've added a lot of __3RD_LEGEND stuff wich was not filled in (The 'rough' version online only covers like 60% of all the neccesary code, i've finalized to 90+%.)<----------- Sure. Did you make it fully offi like? I doubt so. Also not 60%, it is 80% rest 20% are skills.


-I've optimized the client structure (wich can be checked in path.h) and also the memory management is optimized. It uses only +/- 90mb instead of for example RoC, wich uses almost 300mb to only get into the login screen. <----- Sure, nice lie. You didn't do anything for it. Everyone who uses clean source as base get the same result. And oh wait i have it 50mb+/-
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Old 06/07/2012, 14:50   #21
 
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Originally Posted by hellmater View Post
- Flame...

- Flame...

-I've optimized the client structure (wich can be checked in path.h) and also the memory management is optimized. It uses only +/- 90mb instead of for example RoC, wich uses almost 300mb to only get into the login screen. <----- Sure, nice lie. You didn't do anything for it. Everyone who uses clean source as base get the same result. And oh wait i have it 50mb+/-
First of all, what is your point?

The last 1 i can make certaintly clear. You go make a cleansource with those edits i've putted in and i'm most certaintly sure you get the 300+mb issue. It's not as simple as you state it, but of course, if you really knew how this works, you would not have said this in the first place. Also, if you do not believe it, than try it for yourself and see i'm not lying at all.

Good day,
SilentNL
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Old 06/07/2012, 18:01   #22
 
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Basically you have no idea why it uses 50mb Ram instead 300 right?
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Old 06/07/2012, 18:12   #23
 
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Originally Posted by LoveBuffNL View Post
First of all, what is your point?

The last 1 i can make certaintly clear. You go make a cleansource with those edits i've putted in and i'm most certaintly sure you get the 300+mb issue. It's not as simple as you state it, but of course, if you really knew how this works, you would not have said this in the first place. Also, if you do not believe it, than try it for yourself and see i'm not lying at all.

Good day,
SilentNL
Using your *sarcastic smile* "Professional" edits is waste of time and also copy pasting them to a clean source, it will anyway be 80mb+. Clean source itself uses around 80mb+. And even with my own personal edits to clean source, it won't get higher than 100mb at login screen.

And thouse 2 you stated as flame were just notices that they are not as they supposed to be and your 3rd jobs aren't as 90% done as you say.
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Old 06/07/2012, 21:24   #24
 
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Originally Posted by hellmater View Post
Using your *sarcastic smile* "Professional" edits is waste of time and also copy pasting them to a clean source, it will anyway be 80mb+. Clean source itself uses around 80mb+. And even with my own personal edits to clean source, it won't get higher than 100mb at login screen.

And thouse 2 you stated as flame were just notices that they are not as they supposed to be and your 3rd jobs aren't as 90% done as you say.
How long are you going to keep on trying to prove your wrong? I'm not gonna repeat my last post but you most probably know what i mean.

As far as i kow you first said something about 50mb and than 80 and now 100, i'm not sure if you really know what you are talkin about.
Those 2 points where flames since they were not friendly meant. Please remember that i've published this on free will. You are also free to use this or not.

And the 3rd jobs ARE 90+% done, and if you do not want to believe me, compare it with other sources and you will see i've not lied a bit, and that while i have no reason to do not. I'm most certaintly not a Ferengi, since the 285th rule of Acquisition clearly states that: "No good deed ever goes unpunished.".

So if you have more questions, or suggestions, make sure they are actually appearing constructive and/or can help the community. If you want to expand my source to rev 2, you can contact me and we could talk about it, if not, than just keep it productive.
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Old 06/07/2012, 23:05   #25
 
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2012/ 6/ 7 23:00:36 OP: 42537135, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2012/ 6/ 7 23:00:39 GetModelElem - out of range: type=0, size=2113, index=2114

2012/ 6/ 7 23:00:39 CModelMng::loadModel mdlObj/mdlDyna ¿¡ objtype=0 index=2114 bpart=0 ÀÇ Á¤º¸°¡ ¾ø±º¿©.

2012/ 6/ 7 23:00:39 GetMoverProp range_error min:0, max:1530, index:1532

2012/ 6/ 7 23:00:39 CMover::InitProp - GetProp(1532) return NULL


2012/ 6/ 7 23:00:39 GetMoverProp range_error min:0, max:1530, index:1532


same prob here what i do?
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Old 06/10/2012, 10:57   #26
 
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Originally Posted by Exprove00 View Post
same prob here what i do?
The best you can do is get a USA flyff datares and compare them with eahother where the files seems to be given errors. You should be able to make it work again. I wish you luck.

Have a good day people,
LoveBuffNL
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Old 06/12/2012, 16:03   #27
 
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Ok your post causes many Questions..

- I thought 3rd_ Job and Skill_tree was released 100% many times (ROC) ?
- You lowerd the memory usage: Does this make any Security Issues or Bugs ?
- Do you have removed most bugs and what exactly do you mean with "Stable"
- Does the source at compiling cause ANY warnings ?
- Are the Files itself Bugfree? No Disconnects? All Models, Dungeons, Monsters, Drops, Quests, NPC's working and fully up-to-date? Because i don't want to work AGAIN much hours in propquest, mdlobj, mdldyna, spec_item, partydungeon, world.txt ,.. to fix Bugs and Errors.

-Will you continue developing this source or is rev 1.1.7 the last version.

If theire are any Bugs or Things that causes crashes, please post it.



Thank you for your Attention!
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Old 06/12/2012, 16:53   #28
 
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Quote:
Originally Posted by 19Dani92 View Post
Ok your post causes many Questions..

- I thought 3rd_ Job and Skill_tree was released 100% many times (ROC) ?
- You lowerd the memory usage: Does this make any Security Issues or Bugs ?
- Do you have removed most bugs and what exactly do you mean with "Stable"
- Does the source at compiling cause ANY warnings ?
- Are the Files itself Bugfree? No Disconnects? All Models, Dungeons, Monsters, Drops, Quests, NPC's working and fully up-to-date? Because i don't want to work AGAIN much hours in propquest, mdlobj, mdldyna, spec_item, partydungeon, world.txt ,.. to fix Bugs and Errors.

-Will you continue developing this source or is rev 1.1.7 the last version.

If theire are any Bugs or Things that causes crashes, please post it.



Thank you for your Attention!
3rd jobs were not 100% complete at RoC, BuffNL didn't finish them 100% also.
He didn't do anything about RAM, so no worries about that. Security isn't best side of FlyFF source anyway.
He didn't remove any bugs, only fixed released once/ RoC fixes.
I don't know about compilation because I kindly don't like the person who released it and oh well clean source FTW.
Files are not bug free as you see, 2 people already have problems, means they are not for newbies aka beginners.

-Best wishes.


Off: @ BuffNL, Now rage at me and prove that you are the top pro here and I said everything wrong? :3
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Old 06/12/2012, 17:15   #29
 
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Quote:
Originally Posted by hellmater View Post
3rd jobs were not 100% complete at RoC, BuffNL didn't finish them 100% also.
He didn't do anything about RAM, so no worries about that. Security isn't best side of FlyFF source anyway.
He didn't remove any bugs, only fixed released once/ RoC fixes.
I don't know about compilation because I kindly don't like the person who released it and oh well clean source FTW.
Files are not bug free as you see, 2 people already have problems, means they are not for newbies aka beginners.

-Best wishes.


Off: @ BuffNL, Now rage at me and prove that you are the top pro here and I said everything wrong? :3
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Damnit.. and i thought finally a source + files which are not editet, where you don't have to spent x hours on fixing source, resource, models, textures and manually put in the new v18 dungeons. This routine makes me lazy on doing something on flyff. Everybody releases something, that either is editet for a sucking gw server (8000 rates, greens shop,...) (best example BFiles) and contains alot of customs or its full of bugs, warnings, errors, crashes,...

Sometimes i think, its better to take v15 source and v15 files and add ALL the new stuff manually, like i did before the files got corrupted, which took me like 150 hours looking for tuts, fixes, models, dungeons, extracting offi stuff, and implement them all ...
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Old 06/13/2012, 01:43   #30
 
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Sorrry for the late responce but here it is!

Dani, thanks for your questions.
I will answer them 1 by 1.
- I thought 3rd_ Job and Skill_tree was released 100% many times (ROC) ?
Nope it's not. A lot of attributes were missing (like the right refference to the H and L in parties and guilds and so on. Also, the character screen should now give the right Hero mark even when 3rd job. Also, the title system from hero to 3rd job is fixed.
- You lowerd the memory usage: Does this make any Security Issues or Bugs ?
As far as you can see on the posts above yours hellmater cannot speak for me wich i kindly will ignore for now.
In essence the least memmory comes with clean source, however, the functions i did took within normally make memory way higher. I had to change the functions, not the memmory management itself (does that sound better mater?).
- Do you have removed most bugs and what exactly do you mean with "Stable"
Well what i mean with Stable, is that it's stable and that all functions listed and define in the source work as they should. It's a base source since it's meant for people with not much programming skills yet to use it and build in functions.
- Does the source at compiling cause ANY warnings ?
If you use vs2003sp1, no you will not get any errors when you unpack it and compile (i again refer to stable).
- Are the Files itself Bugfree? No Disconnects? All Models, Dungeons, Monsters, Drops, Quests, NPC's working and fully up-to-date? Because i don't want to work AGAIN much hours in propquest, mdlobj, mdldyna, spec_item, partydungeon, world.txt ,.. to fix Bugs and Errors.
As far as i can speak for myself i have totally no errors or disconnects on my testserver i'm runnin for some months now. The dataresses could not match everything but they are uptodate with even some v19 stuff in. The client and resource are Kr client (v19 allready).
There should not be any errors or bugs. Allthrough i recommend do making your own res files.

I hope this gives you the answers your looking for, from me.

Good day everyone,
LoveBuffNL
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