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[Release] Turtle Weapons

Discussion on [Release] Turtle Weapons within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 04/12/2012, 07:26   #16
 
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Hamma Waffen grade Ingame getestet ;D
Bei mir glänzen sie auch :*
Vielen Dank dass du sie mit uns teilst
Wtdx3 is offline  
Old 04/12/2012, 21:08   #17
 
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Hallo,

Ich habe das Problem das ich zwar die Waffen Ingame in meinem Inventar sehe , aber wenn ich sie Anziehe zeigt er mir die Waffe nicht. D.h. ich habe nichts in der Hand

Ich habe das so gespeichert :


> defineItem.txt

#define II_WEA_SWO_TURTLE 23580
#define II_WEA_SWT_TURTLE 23581
#define II_WEA_AXE_TURTLE 23582
#define II_WEA_AXT_TURTLE 23583
#define II_WEA_CHE_TURTLE 23584
#define II_WEA_KNU_TURTLE 23585
#define II_WEA_WAN_TURTLE 23586
#define II_WEA_STA_TURTLE 23587
#define II_WEA_YOY_TURTLE 23588
#define II_WEA_BOW_TURTLE 23589



> mdlDyna

"Item_WeaSwoTurtle" II_WEA_SWO_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaSwtTurtle" II_WEA_SWT_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaAxeTurtle" II_WEA_AXE_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaAxtTurtle" II_WEA_AXT_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaCheTurtle" II_WEA_CHE_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaKnuTurtle" II_WEA_KNU_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaWanTurtle" II_WEA_WAN_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaStaTurtle" II_WEA_STA_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaYoyTurtle" II_WEA_YOY_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaBowTurtle" II_WEA_BOW_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1



> propItem.txt

IDS_PROPITEM_TXT_TUR_41 Turtle 1(H) Sword
IDS_PROPITEM_TXT_TUR_42
IDS_PROPITEM_TXT_TUR_43 Turtle Slayer
IDS_PROPITEM_TXT_TUR_44
IDS_PROPITEM_TXT_TUR_45 Turtle Axe
IDS_PROPITEM_TXT_TUR_46
IDS_PROPITEM_TXT_TUR_47 Turtle Two Handed Axe
IDS_PROPITEM_TXT_TUR_48
IDS_PROPITEM_TXT_TUR_49 Turtle Knuckle
IDS_PROPITEM_TXT_TUR_50
IDS_PROPITEM_TXT_TUR_51 Turtle Stick
IDS_PROPITEM_TXT_TUR_52
IDS_PROPITEM_TXT_TUR_53 Turtle Wand
IDS_PROPITEM_TXT_TUR_54
IDS_PROPITEM_TXT_TUR_55 Turtle Staff
IDS_PROPITEM_TXT_TUR_56
IDS_PROPITEM_TXT_TUR_57 Turtle Bow
IDS_PROPITEM_TXT_TUR_58
IDS_PROPITEM_TXT_TUR_59 Turtle Yoyo






> propItem.txt.txt

15 II_WEA_SWO_TURTLE IDS_PROPITEM_TXT_TUR_41 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_HERO TRUE = = 500000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 790 809 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_HP_MAX_RATE DST_ADJDEF_RATE DST_STA 80 50 100 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_41
15 II_WEA_AXE_TURTLE IDS_PROPITEM_TXT_TUR_43 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_HERO TRUE = = 500000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 1000 1500 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 120 55 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_43
15 II_WEA_SWT_TURTLE IDS_PROPITEM_TXT_TUR_45 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HERO TRUE = = 500000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 751 754 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_MELEE DST_ADJDEF_RATE 80 45 50 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_45
15 II_WEA_AXT_TURTLE IDS_PROPITEM_TXT_TUR_47 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_HERO TRUE = = 500000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 764 767 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_CRITICAL_BONUS DST_ATKPOWER_RATE DST_CHR_CHANCECRITICAL 70 50 65 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_47
15 II_WEA_KNU_TURTLE IDS_PROPITEM_TXT_TUR_49 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_HERO TRUE = = 500000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 600 603 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 50 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_49
15 II_WEA_CHE_TURTLE IDS_PROPITEM_TXT_TUR_51 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_HERO TRUE = = 500000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 922 925 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_STA DST_HP_MAX_RATE 100 60 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_51
15 II_WEA_WAN_TURTLE IDS_PROPITEM_TXT_TUR_53 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_HERO TRUE = = 500000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 991 994 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 100 60 50 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_53
15 II_WEA_STA_TURTLE IDS_PROPITEM_TXT_TUR_55 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_HERO TRUE = = 500000 2800000 100 180 HD_ONE = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 971 984 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 100 50 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_55
15 II_WEA_BOW_TURTLE IDS_PROPITEM_TXT_TUR_57 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_HERO TRUE = = 5000000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 121 125 = 1 = IK2_BULLET = 609 611 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_HP_MAX_RATE 60 120 45 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = 75000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_57
15 II_WEA_YOY_TURTLE IDS_PROPITEM_TXT_TUR_59 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_HERO TRUE = = 500000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 572 575 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_HP_MAX_RATE DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 120 50 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_59
waszumteufel is offline  
Old 04/15/2012, 03:51   #18
 
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Hier:

Und ich könnte die Icons überarbeiten da die falsch sind fals jemand möchte =)

Lg

Hakuno
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Old 04/28/2012, 10:48   #19
 
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habe das gleiche problem :-(
Vollschrecker222 is offline  
Old 04/04/2013, 19:03   #20
 
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Ser's

Wollte mal Fragen ob jmd. lust hätte mir den Staff verkleinern kann und das Model dann zu Wand(Psykeeper) umbennen BigSword zu Sword(Blade) und BigAxe zu Axe(Blade) wäre suppe

mfg. Kevin
xI3ubbLex3 is offline  
Old 04/04/2013, 23:59   #21


 
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Ich liebe diese Waffen Nice release
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Old 04/05/2013, 10:50   #22
 
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Nice Release!
Am besten die Waffen einfügen und dann bei Turtle King droppen lassen <3
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