ich finds aber iwie nich so dolle deswegen poste ich s einfach hier, falls es wer brauch
1. screen
2. code moverrender.cpp
fügt einfach das
Code:
#ifdef __PVP_ICON
CTexture* pTexture2;
CString strPath2;
if( m_nFame >= 100 && m_nFame < 199)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp1.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 200 && m_nFame < 299)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp2.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 300 && m_nFame < 399)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp3.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 400 && m_nFame < 499)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp4.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 500 && m_nFame < 599)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp5.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 600 && m_nFame < 699)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp6.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 700 && m_nFame < 799)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp7.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 800 )
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp8.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
if(pTexture2 != NULL)
{
point.x += 26;
pTexture2->Render( &g_Neuz.m_2DRender, point );
}
#endif
Code:
if(checkhero == LEGEND_CLASS_MASTER && m_nLevel >= 60 && m_nLevel <= 120) //Àü½ÂÀ» ÇßÀ» °æ¿ì.
{
if(m_nLevel >= 60 && m_nLevel < 70) //Level DownµÉ °æ¿ì¸¦ »ý°¢Çؼ* ÁÖ¼®Ã³¸®.
// strPath = MakePath( DIR_ICON, "icon_Expert1.dds");
pTexture = g_Neuz.m_pMasterIcon[0];
else if(m_nLevel >= 70 && m_nLevel < 80)
// strPath = MakePath( DIR_ICON, "icon_Expert2.dds");
pTexture = g_Neuz.m_pMasterIcon[1];
else if(m_nLevel >= 80 && m_nLevel < 90)
// strPath = MakePath( DIR_ICON, "icon_Expert3.dds");
pTexture = g_Neuz.m_pMasterIcon[2];
else if(m_nLevel >= 90 && m_nLevel < 100)
// strPath = MakePath( DIR_ICON, "icon_Expert4.dds");
pTexture = g_Neuz.m_pMasterIcon[3];
else if(m_nLevel >= 100 && m_nLevel < 110)
// strPath = MakePath( DIR_ICON, "icon_Expert5.dds");
pTexture = g_Neuz.m_pMasterIcon[4];
else if(m_nLevel >= 110 && m_nLevel <= 120)
// strPath = MakePath( DIR_ICON, "icon_Expert6.dds");
pTexture = g_Neuz.m_pMasterIcon[5];
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(checkhero == LEGEND_CLASS_HERO) //¿µ¿õÀÏ °æ¿ì.
{
//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_LEGEND_HERO) //¿µ¿õÀÏ °æ¿ì.
{
/*strPath = MakePath( DIR_ICON, "icon_Legend.dds");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}*/
if(m_nLevel >= 130 && m_nLevel < 135) //Level DownµÉ °æ¿ì¸¦ »ý°¢Çؼ* ÁÖ¼®Ã³¸®.
{
strPath = MakePath( DIR_ICON, "icon_lege1.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nLevel >= 135 && m_nLevel < 140)
{
strPath = MakePath( DIR_ICON, "icon_lege2.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nLevel >= 140 && m_nLevel < 145)
{
strPath = MakePath( DIR_ICON, "icon_lege3.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nLevel >= 145 )
{
strPath = MakePath( DIR_ICON, "icon_lege4.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
}
#endif // __3RD_LEGEND16






