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[Release] Reversion of Chaos - Source
Discussion on [Release] Reversion of Chaos - Source within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
11/09/2011, 16:10
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#316
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elite*gold: 4
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in ****** flyff source sind schon die v18 waffen du musst nur noch die icons und models reinpacken
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11/09/2011, 17:12
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#317
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ne in den ****** source finde ich keine v18 waffen
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11/09/2011, 17:22
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#318
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die sind auch eig net in der source sondern resource, und na klar sind die drinne ich habs doch selber durch icon + model ersetzen eingefügt
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11/11/2011, 21:29
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#319
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Ich kann nur eins sagen , der Source ist nicht gut , nein er ist einfach der hammer , wer einen richtig geilen Server haben will soll diesen Source benutzen.
Danke *~Virtuos~*
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11/11/2011, 21:32
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#320
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elite*gold: 59
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Oder er used die snippets die er sich aus der SRC zieht..
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11/11/2011, 21:50
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#321
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Ich habe nochmal eine Frage zu man kann ja sein char versiegeln ,kann man die regeln fürs versiegeln also den Text ein bisschen abändern? wenn ja , wie?
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11/11/2011, 21:59
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#322
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ja guck ma im resdata.txt.txt oder resdata.txt
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11/11/2011, 22:01
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#323
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danke
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11/11/2011, 22:19
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#324
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gern geschehen ^^
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11/13/2011, 15:55
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#325
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ich habe mal eine frage das wooden sword also anfangsschwert is verbugt da sieht man das kleine bild im invi nicht , wie kann ich das beheben?
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11/14/2011, 19:43
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#326
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elite*gold: 40
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gleiches problem wie bei legolas
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11/14/2011, 20:43
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#327
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elite*gold: 1778
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Quote:
Originally Posted by .Legolas-
ich habe mal eine frage das wooden sword also anfangsschwert is verbuft da sieht man das kleine bild im invi nicht , wie kann ich das beheben?
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Quote:
Originally Posted by DonaldFuck
gleiches problem wie bei legolas
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Spec_Item.txt :
Steht da auch ziemlich hinten : itm_WeaSwoWooden.dds
bzw beim Pratice Wooden Sword oder wie das Teil heißt ? und Icon vorhanden?
Vorschau:
PHP Code:
6 II_WEA_SWO_WOODEN IDS_PROPITEM_TXT_000016 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_VAGRANT TRUE = = 8 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 1 1 1 1 = = = 3 4 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 85 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 1 = SND_PC_DMGSWD SND_PC_DMGSWDC """itm_WeaSwoWooden.dds""" 0 """""" IDS_PROPITEM_TXT_000017 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0
PHP Code:
15 II_WEA_SWO_PPWOODEN IDS_PROPITEM_TXT_013028 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_VAGRANT TRUE = = 1 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 1 1 = 1 = = = 3 4 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 85 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 1 = SND_PC_DMGSWD SND_PC_DMGSWDC """itm_WeaSwoWooden.dds""" 0 """""" IDS_PROPITEM_TXT_013029 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0
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11/14/2011, 20:43
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#328
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elite*gold: 0
Join Date: Oct 2010
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neue Bin's compilen --- wie geht das ?
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11/14/2011, 20:54
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#329
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elite*gold: 40
Join Date: Aug 2011
Posts: 453
Received Thanks: 281
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Quote:
Originally Posted by Mariodev
Spec_Item.txt :
Steht da auch ziemlich hinten : itm_WeaSwoWooden.dds
bzw beim Pratice Wooden Sword oder wie das Teil heißt ? und Icon vorhanden?
Vorschau:
PHP Code:
6 II_WEA_SWO_WOODEN IDS_PROPITEM_TXT_000016 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_VAGRANT TRUE = = 8 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 1 1 1 1 = = = 3 4 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 85 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 1 = SND_PC_DMGSWD SND_PC_DMGSWDC """itm_WeaSwoWooden.dds""" 0 """""" IDS_PROPITEM_TXT_000017 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0
PHP Code:
15 II_WEA_SWO_PPWOODEN IDS_PROPITEM_TXT_013028 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_VAGRANT TRUE = = 1 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 1 1 = 1 = = = 3 4 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 85 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 1 = SND_PC_DMGSWD SND_PC_DMGSWDC """itm_WeaSwoWooden.dds""" 0 """""" IDS_PROPITEM_TXT_013029 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0
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danke :-*
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11/14/2011, 22:02
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#330
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elite*gold: 1778
Join Date: Mar 2011
Posts: 2,680
Received Thanks: 573
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Quote:
Originally Posted by Samsung94
neue Bin's compilen --- wie geht das ?
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Wenn du VS 2003 offen ( mit Projekten ) hast , auf der Rechten Seite Rechtsklick auf "Solition 'all' (8 projects) und dann Rebuild Solution
Edit Screen Addet:
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