Hey Elitepvpers,
da ich schon des öfteren gesehen habe, dass so Einige die kFlyff Waffen verkaufen(!), bin ich mal so lieb dem ein Ende zu setzen.
Es ist zwar nicht schwer die Waffen zu entnehmen, aber um mal ganz ehrlich zu sein kotzt es mich an, dass die Leute mit so einen einfachen Mist ihr Geld machen. :
Wie gewohnt benötigt ihr einfach die Offi Files.
Zu erst downlaodet ihr euch die Models von den Waffen →
← und die jeweiligen Icon's →
← und fügt sie im Client und in den Files ein.
Danach öffnet ihr in eurer Resource folgende Datein:
- specItem.txt/propItem.txt
- propItem.txt.txt
- defineItem.h
- mdlDyna.inc
Nun fügt ihr diesen Dateien folgende Inhalte hinzu, bitte liest genau!
specItem.txt/propItem.txt
propItem.txt.txt
defineItem.h
mdlDyna.inc
Wenn Dies vollbracht ist, müsst ihr nun neu mergen und die resDatas in den Client packen, wie gewohnt.
Anmerkung:
Danke an
für die genauren Namen der Waffen.
Credits goes to
Apfelsuchtii
da ich schon des öfteren gesehen habe, dass so Einige die kFlyff Waffen verkaufen(!), bin ich mal so lieb dem ein Ende zu setzen.
Es ist zwar nicht schwer die Waffen zu entnehmen, aber um mal ganz ehrlich zu sein kotzt es mich an, dass die Leute mit so einen einfachen Mist ihr Geld machen. :
Wie gewohnt benötigt ihr einfach die Offi Files.
Zu erst downlaodet ihr euch die Models von den Waffen →
← und die jeweiligen Icon's →
← und fügt sie im Client und in den Files ein.Danach öffnet ihr in eurer Resource folgende Datein:
- specItem.txt/propItem.txt
- propItem.txt.txt
- defineItem.h
- mdlDyna.inc
Nun fügt ihr diesen Dateien folgende Inhalte hinzu, bitte liest genau!
specItem.txt/propItem.txt
Der folgende Inhalt kann in einer beliebigen Zeile platziert werden, ich empfehle ganz am Ende, in der letzen Zeile.
Code:
17 II_WEA_SWO_HERNES IDS_PROPITEM_TXT_014606 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_MERCENARY TRUE = = 3915400 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 425 426 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_ATTACKSPEED DST_CHR_CHANCECRITICAL = 300 10 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwdHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014607 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_SWT_HERNES IDS_PROPITEM_TXT_014608 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT TRUE = = 2077600 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 508 511 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_BLOCK_MELEE DST_ATTACKSPEED = 13 300 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014609 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXE_HERNES IDS_PROPITEM_TXT_014610 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 3650000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 422 424 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_ATKPOWER_RATE DST_CRITICAL_BONUS = 5 25 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014611 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXT_HERNES IDS_PROPITEM_TXT_014612 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT TRUE = = 3540000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 518 527 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_ATTACKSPEED DST_STR = 200 18 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014613 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_KNU_HERNES IDS_PROPITEM_TXT_014618 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_ASSIST TRUE = = 3540000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 425 426 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_CHR_DMG DST_HP_MAX_RATE = 150 10 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014619 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_CHE_HERNES IDS_PROPITEM_TXT_014620 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_ASSIST TRUE = = 3690000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 425 426 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE = 15 12 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014621 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_WAN_HERNES IDS_PROPITEM_TXT_014622 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_MAGICIAN TRUE = = 3650000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 425 426 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_ATKPOWER_RATE = 13 8 = = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014623 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_STA_HERNES IDS_PROPITEM_TXT_014624 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_MAGICIAN TRUE = = 1610000 2800000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 430 435 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_SPELL_RATE = 15 8 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014625 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_BOW_HERNES IDS_PROPITEM_TXT_014614 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER TRUE = = 3160000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = IK2_BULLET = 399 402 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_ATKPOWER_RATE DST_CRITICAL_BONUS = 10 25 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014615 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_YOY_HERNES IDS_PROPITEM_TXT_014616 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER TRUE = = 3650000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 350 352 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_ATKPOWER_RATE DST_CRITICAL_BONUS = 10 30 = = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014617 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_SWO_ROYAL IDS_PROPITEM_TXT_014626 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_MERCENARY TRUE = = 4877200 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 445 447 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_ATTACKSPEED DST_CHR_CHANCECRITICAL DST_ADJ_HITRATE 400 18 10 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwdRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014627 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_SWT_ROYAL IDS_PROPITEM_TXT_014628 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT TRUE = = 3555700 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 533 535 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_BLOCK_MELEE DST_ATTACKSPEED DST_HP_MAX_RATE 15 300 15 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014629 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXE_ROYAL IDS_PROPITEM_TXT_014630 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 4550000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 442 444 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_DEX 8 30 15 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeRoya.dds""" 0 """""" IDS_PROPITEM_TXT_014631 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXT_ROYAL IDS_PROPITEM_TXT_014632 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT TRUE = = 4410000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 543 553 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_ATTACKSPEED DST_STR DST_HP_MAX_RATE 200 18 10 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014633 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_KNU_ROYAL IDS_PROPITEM_TXT_014638 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_ASSIST TRUE = = 4410000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 445 447 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_CHR_DMG DST_ATTACKSPEED DST_HP_MAX_RATE 200 200 10 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014639 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_CHE_ROYAL IDS_PROPITEM_TXT_014640 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_ASSIST TRUE = = 4590000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 445 447 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 20 15 7 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014641 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_WAN_ROYAL IDS_PROPITEM_TXT_014642 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_MAGICIAN TRUE = = 4550000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 445 447 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 15 10 8 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014643 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_STA_ROYAL IDS_PROPITEM_TXT_014644 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_MAGICIAN TRUE = = 2760000 2800000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 451 456 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 18 8 15 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014645 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_BOW_ROYAL IDS_PROPITEM_TXT_014634 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER TRUE = = 3940000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = IK2_BULLET = 418 422 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_ATTACKSPEED 8 35 300 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014635 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_YOY_ROYAL IDS_PROPITEM_TXT_014636 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER TRUE = = 4550000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 372 374 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL 3 30 10 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014637 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_SWO_ENTANESS IDS_PROPITEM_TXT_014568 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_MERCENARY TRUE = = 2963100 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 405 407 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_ATTACKSPEED DST_ADJ_HITRATE = 220 10 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwdEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014569 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_SWT_ENTANESS IDS_PROPITEM_TXT_014570 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT TRUE = = 1351900 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 484 487 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_BLOCK_MELEE DST_ATTACKSPEED = 10 300 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014571 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXE_ENTANESS IDS_PROPITEM_TXT_014574 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 2760000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 402 404 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_DEX DST_CRITICAL_BONUS = 8 20 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014575 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXT_ENTANESS IDS_PROPITEM_TXT_014572 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT TRUE = = 2680000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 494 503 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_ATTACKSPEED DST_STR = 200 15 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014573 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_KNU_ENTANESS IDS_PROPITEM_TXT_014580 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_ASSIST TRUE = = 2680000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 405 407 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_CHR_DMG DST_HP_MAX_RATE = 100 10 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014581 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_CHE_ENTANESS IDS_PROPITEM_TXT_014582 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_ASSIST TRUE = = 2790000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 405 407 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE = 10 10 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014583 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_WAN_ENTANESS IDS_PROPITEM_TXT_014584 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_MAGICIAN TRUE = = 2760000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 405 407 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_ATKPOWER_RATE = 11 8 = = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014585 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_STA_ENTANESS IDS_PROPITEM_TXT_014586 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_MAGICIAN TRUE = = 1050000 2800000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 410 415 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_SPELL_RATE = 10 8 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014587 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_BOW_ENTANESS IDS_PROPITEM_TXT_014576 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER TRUE = = 2390000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = IK2_BULLET = 380 384 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_DEX DST_CRITICAL_BONUS = 10 20 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014577 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_YOY_ENTANESS IDS_PROPITEM_TXT_014578 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER TRUE = = 2760000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 332 334 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_DEX DST_CRITICAL_BONUS = 8 25 = = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014579 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_SWO_ENTANESSUM IDS_PROPITEM_TXT_014742 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_MASTER TRUE = = 2963100 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 463 465 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_ATTACKSPEED DST_ADJ_HITRATE DST_DEX 280 12 10 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwdEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014743 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_SWT_ENTANESSUM IDS_PROPITEM_TXT_014744 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_MASTER TRUE = = 1351900 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 560 563 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_BLOCK_MELEE DST_ATTACKSPEED DST_HP_MAX_RATE 10 360 12 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014745 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXE_ENTANESSUM IDS_PROPITEM_TXT_014746 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_MASTER TRUE = = 2760000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 460 462 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_DEX DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL 15 40 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014747 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXT_ENTANESSUM IDS_PROPITEM_TXT_014748 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_MASTER TRUE = = 2680000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 571 580 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_ATTACKSPEED DST_STR DST_CHR_DMG 240 15 180 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014749 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_KNU_ENTANESSUM IDS_PROPITEM_TXT_014750 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_MASTER TRUE = = 2680000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 463 465 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_CHR_DMG DST_HP_MAX_RATE DST_ATTACKSPEED 200 10 200 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014751 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_CHE_ENTANESSUM IDS_PROPITEM_TXT_014752 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_MASTER TRUE = = 2790000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 470 472 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 20 15 7 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014753 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_WAN_ENTANESSUM IDS_PROPITEM_TXT_014754 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_MASTER TRUE = = 2760000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 470 472 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_ATKPOWER_RATE DST_SPELL_RATE 11 8 12 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014755 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_STA_ENTANESSUM IDS_PROPITEM_TXT_014756 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_MASTER TRUE = = 1050000 2800000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 476 481 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 15 15 28 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014757 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_BOW_ENTANESSUM IDS_PROPITEM_TXT_014758 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_MASTER TRUE = = 2390000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = IK2_BULLET = 441 445 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_DEX DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL 15 38 10 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014759 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_YOY_ENTANESSUM IDS_PROPITEM_TXT_014760 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_MASTER TRUE = = 2760000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 395 397 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_DEX DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL 15 30 5 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 80 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyEntaness.dds""" 0 """""" IDS_PROPITEM_TXT_014761 80 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_SWO_HERNESUM IDS_PROPITEM_TXT_014762 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_MASTER TRUE = = 3915400 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 476 478 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_ATTACKSPEED DST_CHR_CHANCECRITICAL DST_ADJ_HITRATE 360 15 10 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwdHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014763 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_SWT_HERNESUM IDS_PROPITEM_TXT_014764 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_MASTER TRUE = = 2077600 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 593 596 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_BLOCK_MELEE DST_ATTACKSPEED DST_HP_MAX_RATE 13 360 15 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014765 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXE_HERNESUM IDS_PROPITEM_TXT_014766 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_MASTER TRUE = = 3650000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 472 474 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL 8 40 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014767 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXT_HERNESUM IDS_PROPITEM_TXT_014768 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_MASTER TRUE = = 3540000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 605 611 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_ATTACKSPEED DST_STR DST_HP_MAX_RATE 240 18 12 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014769 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_KNU_HERNESUM IDS_PROPITEM_TXT_014770 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_MASTER TRUE = = 3540000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 476 478 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_CHR_DMG DST_ATTACKSPEED DST_HP_MAX_RATE 250 240 12 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014771 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_CHE_HERNESUM IDS_PROPITEM_TXT_014772 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_MASTER TRUE = = 3690000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 503 505 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 20 16 8 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014773 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_WAN_HERNESUM IDS_PROPITEM_TXT_014774 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_MASTER TRUE = = 3650000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 503 505 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_ATKPOWER_RATE DST_SPELL_RATE 13 8 12 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014775 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_STA_HERNESUM IDS_PROPITEM_TXT_014776 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_MASTER TRUE = = 1610000 2800000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 510 514 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 25 15 32 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014777 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_BOW_HERNESUM IDS_PROPITEM_TXT_014778 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_MASTER TRUE = = 3160000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = IK2_BULLET = 473 477 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_ATTACKSPEED 15 40 280 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014779 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_YOY_HERNESUM IDS_PROPITEM_TXT_014780 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_MASTER TRUE = = 3650000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 423 425 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL 12 35 10 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 95 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyHernes.dds""" 0 """""" IDS_PROPITEM_TXT_014781 95 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_SWO_ROYALUM IDS_PROPITEM_TXT_014782 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_MASTER TRUE = = 4877200 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 489 491 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_ATTACKSPEED DST_CHR_CHANCECRITICAL DST_ADJ_HITRATE 480 22 12 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwdRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014783 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_SWT_ROYALUM IDS_PROPITEM_TXT_014784 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_MASTER TRUE = = 3555700 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 626 628 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_BLOCK_MELEE DST_ATTACKSPEED DST_HP_MAX_RATE 15 360 18 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014785 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXE_ROYALUM IDS_PROPITEM_TXT_014786 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_MASTER TRUE = = 4550000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 485 487 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL 10 45 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeRoya.dds""" 0 """""" IDS_PROPITEM_TXT_014787 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_AXT_ROYALUM IDS_PROPITEM_TXT_014788 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_MASTER TRUE = = 4410000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 639 642 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_ATTACKSPEED DST_STR DST_HP_MAX_RATE 240 18 15 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014789 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_KNU_ROYALUM IDS_PROPITEM_TXT_014790 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_MASTER TRUE = = 4410000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 489 491 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_CHR_DMG DST_ATTACKSPEED DST_HP_MAX_RATE 300 360 15 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014791 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_CHE_ROYALUM IDS_PROPITEM_TXT_014792 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_MASTER TRUE = = 4590000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 536 538 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 20 18 12 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014793 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_WAN_ROYALUM IDS_PROPITEM_TXT_014794 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_MASTER TRUE = = 4550000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 536 538 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 15 15 10 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014795 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_STA_ROYALUM IDS_PROPITEM_TXT_014796 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_MASTER TRUE = = 2760000 2800000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 544 548 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 30 15 37 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014797 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_BOW_ROYALUM IDS_PROPITEM_TXT_014798 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_MASTER TRUE = = 3940000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = IK2_BULLET = 504 508 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_ATTACKSPEED 15 45 360 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014799 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0 17 II_WEA_YOY_ROYALUM IDS_PROPITEM_TXT_014800 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_MASTER TRUE = = 4550000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 451 453 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL 6 40 15 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 110 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyRoyal.dds""" 0 """""" IDS_PROPITEM_TXT_014801 110 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0
propItem.txt.txt
Hierbei ist es ebenfalls egal in welcher Zeile folgender inhalt gesetzt wird, ich empfehle ganz am Ende!
Code:
IDS_PROPITEM_TXT_014568 Entanemuss Sword IDS_PROPITEM_TXT_014569 IDS_PROPITEM_TXT_014570 Entanemuss Big Sword IDS_PROPITEM_TXT_014571 IDS_PROPITEM_TXT_014572 Entanemuss Big Axe IDS_PROPITEM_TXT_014573 IDS_PROPITEM_TXT_014574 Entanemuss Axe IDS_PROPITEM_TXT_014575 IDS_PROPITEM_TXT_014576 Entanemuss Bow IDS_PROPITEM_TXT_014577 IDS_PROPITEM_TXT_014578 Entanemuss Yoyo IDS_PROPITEM_TXT_014579 IDS_PROPITEM_TXT_014580 Entanemuss Knuckle IDS_PROPITEM_TXT_014581 IDS_PROPITEM_TXT_014582 Entanemuss Stick IDS_PROPITEM_TXT_014583 IDS_PROPITEM_TXT_014584 Entanemuss Wand IDS_PROPITEM_TXT_014585 IDS_PROPITEM_TXT_014586 Entanemuss Staff IDS_PROPITEM_TXT_014587 IDS_PROPITEM_TXT_014742 Entanemuss Sword @ IDS_PROPITEM_TXT_014743 IDS_PROPITEM_TXT_014744 Entanemuss Big Sword @ IDS_PROPITEM_TXT_014745 IDS_PROPITEM_TXT_014746 Entanemuss Axe @ IDS_PROPITEM_TXT_014747 IDS_PROPITEM_TXT_014748 Entanemuss Big Axe @ IDS_PROPITEM_TXT_014749 IDS_PROPITEM_TXT_014750 Entanemuss Knuckle @ IDS_PROPITEM_TXT_014751 IDS_PROPITEM_TXT_014752 Entanemuss Stick @ IDS_PROPITEM_TXT_014753 IDS_PROPITEM_TXT_014754 Entanemuss Wand @ IDS_PROPITEM_TXT_014755 IDS_PROPITEM_TXT_014756 Entanemuss Staff @ IDS_PROPITEM_TXT_014757 IDS_PROPITEM_TXT_014758 Entanemuss Bow @ IDS_PROPITEM_TXT_014759 IDS_PROPITEM_TXT_014760 Entanemuss Yoyo @ IDS_PROPITEM_TXT_014761 IDS_PROPITEM_TXT_014606 Hernesum Sword IDS_PROPITEM_TXT_014607 IDS_PROPITEM_TXT_014608 Hernesum Big Sword IDS_PROPITEM_TXT_014609 IDS_PROPITEM_TXT_014610 Hernesum Axe IDS_PROPITEM_TXT_014611 IDS_PROPITEM_TXT_014612 Hernesum Big Axe IDS_PROPITEM_TXT_014613 IDS_PROPITEM_TXT_014614 Hernesum Bow IDS_PROPITEM_TXT_014615 IDS_PROPITEM_TXT_014616 Hernesum Yoyo IDS_PROPITEM_TXT_014617 IDS_PROPITEM_TXT_014618 Hernesum Knuckle IDS_PROPITEM_TXT_014619 IDS_PROPITEM_TXT_014620 Hernesum Stick IDS_PROPITEM_TXT_014621 IDS_PROPITEM_TXT_014622 Hernesum Wand IDS_PROPITEM_TXT_014623 IDS_PROPITEM_TXT_014624 Hernesum Staff IDS_PROPITEM_TXT_014625 IDS_PROPITEM_TXT_014762 Hernesum Sword @ IDS_PROPITEM_TXT_014763 IDS_PROPITEM_TXT_014764 Hernesum Big Sword @ IDS_PROPITEM_TXT_014765 IDS_PROPITEM_TXT_014766 Hernesum Axe @ IDS_PROPITEM_TXT_014767 IDS_PROPITEM_TXT_014768 Hernesum Big Axe @ IDS_PROPITEM_TXT_014769 IDS_PROPITEM_TXT_014770 Hernesum Knuckle @ IDS_PROPITEM_TXT_014771 IDS_PROPITEM_TXT_014772 Hernesum Stick @ IDS_PROPITEM_TXT_014773 IDS_PROPITEM_TXT_014774 Hernesum Wand @ IDS_PROPITEM_TXT_014775 IDS_PROPITEM_TXT_014776 Hernesum Staff @ IDS_PROPITEM_TXT_014777 IDS_PROPITEM_TXT_014778 Hernesum Bow @ IDS_PROPITEM_TXT_014779 IDS_PROPITEM_TXT_014780 Hernesum Yoyo @ IDS_PROPITEM_TXT_014781 IDS_PROPITEM_TXT_014626 Royalum Sword IDS_PROPITEM_TXT_014627 IDS_PROPITEM_TXT_014628 Royalum Big Sword IDS_PROPITEM_TXT_014629 IDS_PROPITEM_TXT_014630 Royalum Axe IDS_PROPITEM_TXT_014631 IDS_PROPITEM_TXT_014632 Royalum Big Axe IDS_PROPITEM_TXT_014633 IDS_PROPITEM_TXT_014634 Royalum Bow IDS_PROPITEM_TXT_014635 IDS_PROPITEM_TXT_014636 Royalum Yoyo IDS_PROPITEM_TXT_014637 IDS_PROPITEM_TXT_014638 Royalum Knuckle IDS_PROPITEM_TXT_014639 IDS_PROPITEM_TXT_014640 Royalum Stick IDS_PROPITEM_TXT_014641 IDS_PROPITEM_TXT_014642 Royalum Wand IDS_PROPITEM_TXT_014643 IDS_PROPITEM_TXT_014644 Royalum Staff IDS_PROPITEM_TXT_014645 IDS_PROPITEM_TXT_014782 Royalum Sword @ IDS_PROPITEM_TXT_014783 IDS_PROPITEM_TXT_014784 Royalum Big Sword @ IDS_PROPITEM_TXT_014785 IDS_PROPITEM_TXT_014786 Royalum Axe @ IDS_PROPITEM_TXT_014787 IDS_PROPITEM_TXT_014788 Royalum Big Axe @ IDS_PROPITEM_TXT_014789 IDS_PROPITEM_TXT_014790 Royalum Knuckle @ IDS_PROPITEM_TXT_014791 IDS_PROPITEM_TXT_014792 Royalum Stick @ IDS_PROPITEM_TXT_014793 IDS_PROPITEM_TXT_014794 Royalum Wand @ IDS_PROPITEM_TXT_014795 IDS_PROPITEM_TXT_014796 Royalum Staff @ IDS_PROPITEM_TXT_014797 IDS_PROPITEM_TXT_014798 Royalum Bow @ IDS_PROPITEM_TXT_014799 IDS_PROPITEM_TXT_014800 Royalum Yoyo @ IDS_PROPITEM_TXT_014801
defineItem.h
Sucht nach "II_WEA_SWO_WOODEN" und drückt Enter, in dieser Zeile könnt ihr nun folgenden Inhalt einfügen(empfohlen!):
Code:
#define II_WEA_SWO_ENTANESS 23447 #define II_WEA_SWT_ENTANESS 23448 #define II_WEA_AXE_ENTANESS 23449 #define II_WEA_AXT_ENTANESS 23450 #define II_WEA_KNU_ENTANESS 23451 #define II_WEA_CHE_ENTANESS 23452 #define II_WEA_WAN_ENTANESS 23453 #define II_WEA_STA_ENTANESS 23454 #define II_WEA_BOW_ENTANESS 23455 #define II_WEA_YOY_ENTANESS 23456 #define II_WEA_SWO_ENTANESSUM 23534 #define II_WEA_SWT_ENTANESSUM 23535 #define II_WEA_AXE_ENTANESSUM 23536 #define II_WEA_AXT_ENTANESSUM 23537 #define II_WEA_KNU_ENTANESSUM 23538 #define II_WEA_CHE_ENTANESSUM 23539 #define II_WEA_WAN_ENTANESSUM 23540 #define II_WEA_STA_ENTANESSUM 23541 #define II_WEA_BOW_ENTANESSUM 23542 #define II_WEA_YOY_ENTANESSUM 23543 #define II_WEA_SWO_HERNES 23466 #define II_WEA_SWT_HERNES 23467 #define II_WEA_AXE_HERNES 23468 #define II_WEA_AXT_HERNES 23469 #define II_WEA_KNU_HERNES 23470 #define II_WEA_CHE_HERNES 23471 #define II_WEA_WAN_HERNES 23472 #define II_WEA_STA_HERNES 23473 #define II_WEA_BOW_HERNES 23474 #define II_WEA_YOY_HERNES 23475 #define II_WEA_SWO_HERNESUM 23544 #define II_WEA_SWT_HERNESUM 23545 #define II_WEA_AXE_HERNESUM 23546 #define II_WEA_AXT_HERNESUM 23547 #define II_WEA_KNU_HERNESUM 23548 #define II_WEA_CHE_HERNESUM 23549 #define II_WEA_WAN_HERNESUM 23550 #define II_WEA_STA_HERNESUM 23551 #define II_WEA_BOW_HERNESUM 23552 #define II_WEA_YOY_HERNESUM 23553 #define II_WEA_SWO_ROYAL 23476 #define II_WEA_SWT_ROYAL 23477 #define II_WEA_AXE_ROYAL 23478 #define II_WEA_AXT_ROYAL 23479 #define II_WEA_KNU_ROYAL 23480 #define II_WEA_CHE_ROYAL 23481 #define II_WEA_WAN_ROYAL 23482 #define II_WEA_STA_ROYAL 23483 #define II_WEA_BOW_ROYAL 23484 #define II_WEA_YOY_ROYAL 23485 #define II_WEA_SWO_ROYALUM 23554 #define II_WEA_SWT_ROYALUM 23555 #define II_WEA_AXE_ROYALUM 23556 #define II_WEA_AXT_ROYALUM 23557 #define II_WEA_KNU_ROYALUM 23558 #define II_WEA_CHE_ROYALUM 23559 #define II_WEA_WAN_ROYALUM 23560 #define II_WEA_STA_ROYALUM 23561 #define II_WEA_BOW_ROYALUM 23562 #define II_WEA_YOY_ROYALUM 23563
mdlDyna.inc
Sucht den String: "II_WEA_SWO_WOODEN" und geht in die Zeile darunter.
Da kann nun folgender Inhalt eingefügt werden(empfohlen!):
Da kann nun folgender Inhalt eingefügt werden(empfohlen!):
Code:
//18차 퀸 엔타니스 무기
"WeaSwdEntaness" II_WEA_SWO_ENTANESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwtEntaness" II_WEA_SWT_ENTANESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxeEntaness" II_WEA_AXE_ENTANESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxtEntaness" II_WEA_AXT_ENTANESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuEntaness" II_WEA_KNU_ENTANESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheEntaness" II_WEA_CHE_ENTANESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanEntaness" II_WEA_WAN_ENTANESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaEntaness" II_WEA_STA_ENTANESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaBowEntaness" II_WEA_BOW_ENTANESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoyEntaness" II_WEA_YOY_ENTANESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
//18차 헤르네스 무기
"WeaSwdHernes" II_WEA_SWO_HERNES MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwtHernes" II_WEA_SWT_HERNES MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxeHernes" II_WEA_AXE_HERNES MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxtHernes" II_WEA_AXT_HERNES MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuHernes" II_WEA_KNU_HERNES MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheHernes" II_WEA_CHE_HERNES MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanHernes" II_WEA_WAN_HERNES MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaHernes" II_WEA_STA_HERNES MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaBowHernes" II_WEA_BOW_HERNES MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoyHernes" II_WEA_YOY_HERNES MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
//18차 왕실 수호단 무기
"WeaSwdRoyal" II_WEA_SWO_ROYAL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwtRoyal" II_WEA_SWT_ROYAL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxeRoyal" II_WEA_AXE_ROYAL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxtRoyal" II_WEA_AXT_ROYAL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuRoyal" II_WEA_KNU_ROYAL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheRoyal" II_WEA_CHE_ROYAL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanRoyal" II_WEA_WAN_ROYAL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaRoyal" II_WEA_STA_ROYAL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaBowRoyal" II_WEA_BOW_ROYAL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoyRoyal" II_WEA_YOY_ROYAL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
//18차 퀸 엔타니스 무기@
"WeaSwdEntaness" II_WEA_SWO_ENTANESSUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwtEntaness" II_WEA_SWT_ENTANESSUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxeEntaness" II_WEA_AXE_ENTANESSUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxtEntaness" II_WEA_AXT_ENTANESSUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuEntaness" II_WEA_KNU_ENTANESSUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheEntaness" II_WEA_CHE_ENTANESSUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanEntaness" II_WEA_WAN_ENTANESSUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaEntaness" II_WEA_STA_ENTANESSUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaBowEntaness" II_WEA_BOW_ENTANESSUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoyEntaness" II_WEA_YOY_ENTANESSUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
//18차 헤르네스 무기@
"WeaSwdHernes" II_WEA_SWO_HERNESUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwtHernes" II_WEA_SWT_HERNESUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxeHernes" II_WEA_AXE_HERNESUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxtHernes" II_WEA_AXT_HERNESUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuHernes" II_WEA_KNU_HERNESUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheHernes" II_WEA_CHE_HERNESUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanHernes" II_WEA_WAN_HERNESUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaHernes" II_WEA_STA_HERNESUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaBowHernes" II_WEA_BOW_HERNESUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoyHernes" II_WEA_YOY_HERNESUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
//18차 왕실 수호단 무기@
"WeaSwdRoyal" II_WEA_SWO_ROYALUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwtRoyal" II_WEA_SWT_ROYALUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxeRoyal" II_WEA_AXE_ROYALUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxtRoyal" II_WEA_AXT_ROYALUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuRoyal" II_WEA_KNU_ROYALUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheRoyal" II_WEA_CHE_ROYALUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanRoyal" II_WEA_WAN_ROYALUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaRoyal" II_WEA_STA_ROYALUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaBowRoyal" II_WEA_BOW_ROYALUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoyRoyal" II_WEA_YOY_ROYALUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Wenn Dies vollbracht ist, müsst ihr nun neu mergen und die resDatas in den Client packen, wie gewohnt.
Anmerkung:
Danke an
für die genauren Namen der Waffen.Credits goes to
Apfelsuchtii
Siehe auch:






