My problems are
Okay, these are slightly starting to **** me off, so i though id seek help for them yet again
After last time not recieving much help nor much success in fixing these problems i will see if anyone has any ideas why these aren't working
For some reason after level 49 you can not get the quest to start raised pet to the next level, this is my Quest.inc info for the pet tamer
Code:
QUEST_PETTAME01 // 알 -> D급 { SetTitle ( IDS_PROPQUEST_INC_002010 ); setting { SetRepeat(1); SetCharacter( "MaFl_PetTamer" ); SetBeginCondLevel( 1, 301 ); SetBeginCondParty( 0, 0, 0, 0 ); SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO ); SetBeginCondPetLevel( 0 ); SetEndCondPetLevel( 0 ); SetEndCondPetExp( 100 ); SetEndRewardPetLevelup(); SetHeadQuest( 6004 ); } SetDialog ( QSAY_BEGIN1, IDS_PROPQUEST_INC_002011 ); SetDialog ( QSAY_BEGIN2, IDS_PROPQUEST_INC_002012 ); SetDialog ( QSAY_BEGIN_YES, IDS_PROPQUEST_INC_002013 ); SetDialog ( QSAY_BEGIN_NO, IDS_PROPQUEST_INC_002014 ); SetDialog ( QSAY_END_COMPLETE1, IDS_PROPQUEST_INC_002015 ); SetDialog ( QSAY_END_FAILURE1, IDS_PROPQUEST_INC_002016 ); state 0 { SetDesc ( IDS_PROPQUEST_INC_002017 ); } state 14 { SetDesc ( IDS_PROPQUEST_INC_002018 ); } } QUEST_PETTAME02 // D급 -> C급 { SetTitle ( IDS_PROPQUEST_INC_002019 ); setting { SetRepeat(1); SetCharacter( "MaFl_PetTamer" ); SetBeginCondLevel( 1, 301 ); SetBeginCondParty( 0, 0, 0, 0 ); SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO ); SetBeginCondPetLevel( 1 ); SetEndCondPetLevel( 1 ); SetEndCondPetExp( 100 ); SetEndRewardPetLevelup(); SetHeadQuest( 6004 ); } SetDialog ( QSAY_BEGIN1, IDS_PROPQUEST_INC_002020 ); SetDialog ( QSAY_BEGIN2, IDS_PROPQUEST_INC_002021 ); SetDialog ( QSAY_BEGIN_YES, IDS_PROPQUEST_INC_002022 ); SetDialog ( QSAY_BEGIN_NO, IDS_PROPQUEST_INC_002023 ); SetDialog ( QSAY_END_COMPLETE1, IDS_PROPQUEST_INC_002024 ); SetDialog ( QSAY_END_FAILURE1, IDS_PROPQUEST_INC_002025 ); state 0 { SetDesc ( IDS_PROPQUEST_INC_002026 ); } state 14 { SetDesc ( IDS_PROPQUEST_INC_002027 ); } } QUEST_PETTAME03 // C급 -> B급 { SetTitle ( IDS_PROPQUEST_INC_002028 ); setting { SetRepeat(1); SetCharacter( "MaFl_PetTamer" ); SetBeginCondLevel( 1, 301 ); SetBeginCondParty( 0, 0, 0, 0 ); SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO ); SetBeginCondPetLevel( 2 ); SetEndCondPetLevel( 2 ); SetEndCondPetExp( 100 ); SetEndRewardPetLevelup(); SetHeadQuest( 6004 ); } SetDialog ( QSAY_BEGIN1, IDS_PROPQUEST_INC_002029 ); SetDialog ( QSAY_BEGIN2, IDS_PROPQUEST_INC_002030 ); SetDialog ( QSAY_BEGIN_YES, IDS_PROPQUEST_INC_002031 ); SetDialog ( QSAY_BEGIN_NO, IDS_PROPQUEST_INC_002032 ); SetDialog ( QSAY_END_COMPLETE1, IDS_PROPQUEST_INC_002033 ); SetDialog ( QSAY_END_FAILURE1, IDS_PROPQUEST_INC_002034 ); state 0 { SetDesc ( IDS_PROPQUEST_INC_002035 ); } state 14 { SetDesc ( IDS_PROPQUEST_INC_002036 ); } } QUEST_PETTAME04 // B급 -> A급 { SetTitle ( IDS_PROPQUEST_INC_002037 ); setting { SetRepeat(1); SetCharacter( "MaFl_PetTamer" ); SetBeginCondLevel( 1, 301 ); SetBeginCondParty( 0, 0, 0, 0 ); SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO ); SetBeginCondPetLevel( 3 ); SetEndCondPetLevel( 3 ); SetEndCondPetExp( 100 ); SetEndRewardPetLevelup(); SetHeadQuest( 6004 ); } SetDialog ( QSAY_BEGIN1, IDS_PROPQUEST_INC_002038 ); SetDialog ( QSAY_BEGIN2, IDS_PROPQUEST_INC_002039 ); SetDialog ( QSAY_BEGIN_YES, IDS_PROPQUEST_INC_002040 ); SetDialog ( QSAY_BEGIN_NO, IDS_PROPQUEST_INC_002041 ); SetDialog ( QSAY_END_COMPLETE1, IDS_PROPQUEST_INC_002042 ); SetDialog ( QSAY_END_FAILURE1, IDS_PROPQUEST_INC_002043 ); state 0 { SetDesc ( IDS_PROPQUEST_INC_002044 ); } state 14 { SetDesc ( IDS_PROPQUEST_INC_002045 ); } } QUEST_PETTAME05 // A급 -> S급 { SetTitle ( IDS_PROPQUEST_INC_002046 ); setting { SetRepeat(1); SetCharacter( "MaFl_PetTamer" ); SetBeginCondLevel( 1, 301 ); SetBeginCondParty( 0, 0, 0, 0 ); SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO ); SetBeginCondPetLevel( 4 ); SetEndCondPetLevel( 4 ); SetEndCondPetExp( 100 ); SetEndRewardPetLevelup(); SetHeadQuest( 6004 ); } SetDialog ( QSAY_BEGIN1, IDS_PROPQUEST_INC_002047 ); SetDialog ( QSAY_BEGIN2, IDS_PROPQUEST_INC_002048 ); SetDialog ( QSAY_BEGIN_YES, IDS_PROPQUEST_INC_002049 ); SetDialog ( QSAY_BEGIN_NO, IDS_PROPQUEST_INC_002050 ); SetDialog ( QSAY_END_COMPLETE1, IDS_PROPQUEST_INC_002051 ); SetDialog ( QSAY_END_FAILURE1, IDS_PROPQUEST_INC_002052 ); state 0 { SetDesc ( IDS_PROPQUEST_INC_002053 ); } state 14 { SetDesc ( IDS_PROPQUEST_INC_002054 ); } }
Okay another strange thing
On my server if you trade someone, then immediately after putting the item into the trade box you cancel the trade and wait a few minutes/hours/days you get more of the same item (DUPED SAME AWAKES/PIERCE/QUANTITY/UPGRADE)
My question is does anyone else have this problem, and if so how do i fix it?