My problems are
Okay, these are slightly starting to **** me off, so i though id seek help for them yet again
After last time not recieving much help nor much success in fixing these problems i will see if anyone has any ideas why these aren't working
For some reason after level 49 you can not get the quest to start raised pet to the next level, this is my Quest.inc info for the pet tamer
Code:
QUEST_PETTAME01 // 알 -> D급
{
SetTitle
(
IDS_PROPQUEST_INC_002010
);
setting
{
SetRepeat(1);
SetCharacter( "MaFl_PetTamer" );
SetBeginCondLevel( 1, 301 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetBeginCondPetLevel( 0 );
SetEndCondPetLevel( 0 );
SetEndCondPetExp( 100 );
SetEndRewardPetLevelup();
SetHeadQuest( 6004 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002011
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002012
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002013
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002014
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002015
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002016
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002017
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002018
);
}
}
QUEST_PETTAME02 // D급 -> C급
{
SetTitle
(
IDS_PROPQUEST_INC_002019
);
setting
{
SetRepeat(1);
SetCharacter( "MaFl_PetTamer" );
SetBeginCondLevel( 1, 301 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetBeginCondPetLevel( 1 );
SetEndCondPetLevel( 1 );
SetEndCondPetExp( 100 );
SetEndRewardPetLevelup();
SetHeadQuest( 6004 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002020
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002021
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002022
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002023
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002024
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002025
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002026
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002027
);
}
}
QUEST_PETTAME03 // C급 -> B급
{
SetTitle
(
IDS_PROPQUEST_INC_002028
);
setting
{
SetRepeat(1);
SetCharacter( "MaFl_PetTamer" );
SetBeginCondLevel( 1, 301 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetBeginCondPetLevel( 2 );
SetEndCondPetLevel( 2 );
SetEndCondPetExp( 100 );
SetEndRewardPetLevelup();
SetHeadQuest( 6004 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002029
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002030
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002031
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002032
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002033
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002034
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002035
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002036
);
}
}
QUEST_PETTAME04 // B급 -> A급
{
SetTitle
(
IDS_PROPQUEST_INC_002037
);
setting
{
SetRepeat(1);
SetCharacter( "MaFl_PetTamer" );
SetBeginCondLevel( 1, 301 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetBeginCondPetLevel( 3 );
SetEndCondPetLevel( 3 );
SetEndCondPetExp( 100 );
SetEndRewardPetLevelup();
SetHeadQuest( 6004 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002038
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002039
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002040
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002041
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002042
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002043
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002044
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002045
);
}
}
QUEST_PETTAME05 // A급 -> S급
{
SetTitle
(
IDS_PROPQUEST_INC_002046
);
setting
{
SetRepeat(1);
SetCharacter( "MaFl_PetTamer" );
SetBeginCondLevel( 1, 301 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetBeginCondPetLevel( 4 );
SetEndCondPetLevel( 4 );
SetEndCondPetExp( 100 );
SetEndRewardPetLevelup();
SetHeadQuest( 6004 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002047
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002048
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002049
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002050
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002051
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002052
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002053
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002054
);
}
}
Okay another strange thing
On my server if you trade someone, then immediately after putting the item into the trade box you cancel the trade and wait a few minutes/hours/days you get more of the same item (DUPED SAME AWAKES/PIERCE/QUANTITY/UPGRADE)
My question is does anyone else have this problem, and if so how do i fix it?






