sir dad, how to increase ranger damage???
Code:
const float distance = D3DXVec3Length(vDist); // &vDist if you never wrote an overloaded function to take const ref.
factor += some formula.;
On a serious note, this advertisement is not worth my time. You look at it and think "wow... much effort... very amaze".
Here are some things you can do:
- Posi Bugs fixed / reduced
- Reduced position bugs dealing with monsters leaving from the players view.
- Decreased the amount of delay a movement command has before taking effect on other's clients.
- Info Drop, never ask for drop chance again
- This system opens a window displaying the list of drops and their chances.
- The window on small resolutions will never be on screen.
- press F12 to disable this window sir
Maybe then, this advertisement wouldn't be as lackluster. Maybe even describe your pathetic patch notes better. Also, what makes your version of >insert a system< better or different than a different server's version? That would also help push your advertisement -- then again, it could all just be the same rehashed stuff without any redesign integrity.
People say: "don't reinvent the wheel". But, what people don't know is that wheels can get better every day and that you might just need a different set of wheels eventually. All these current wheels are wearing and tearing to oblivion.