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[V19] Shadow FlyFF - 3 Cluster Server | Player Driven Server [NEW]
Discussion on [V19] Shadow FlyFF - 3 Cluster Server | Player Driven Server [NEW] within the Flyff PServer Advertising forum part of the Flyff Private Server category.
06/17/2016, 05:48
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#16
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Join Date: Dec 2009
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Quote:
Originally Posted by Mognakor
>"Improved Shadows"
>No shadows visible on any screenshot
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^ As Avalion stated please use your eyes before making a stupid comment. The image that is next to the Improved Shadows section clearly shows shadow, the reason for the image is too show just how far the shadows go.
Quote:
Originally Posted by Avalion
^ Put on your glasses m8.
Anyway, screenshot is tiny rather than a huge screenshot, still visible nevertheless, just not ideal.
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Yeah sorry we wanted to keep the images the same size, however the very first image of the "More Pictures" section does show some more shadows and their current in-game quality (Changing soon as stated)
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06/17/2016, 17:48
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#17
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Quote:
Originally Posted by Avalion
^ Put on your glasses m8.
Anyway, screenshot is tiny rather than a huge screenshot, still visible nevertheless, just not ideal.
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Thats one screenshot with horrible resolution. Every screenshot with a remotely good resolution shows no shadows.
To support the claim of improved shadows, there should be screenshots of compareable scenes as well as a description what is supposed to be different.
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06/17/2016, 22:01
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#18
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Quote:
Originally Posted by Mognakor
Thats one screenshot with horrible resolution. Every screenshot with a remotely good resolution shows no shadows.
To support the claim of improved shadows, there should be screenshots of compareable scenes as well as a description what is supposed to be different.
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You know what, how about stop complaining about something and use your eyes. I also stated that the very first image under "More Pictures", as well as the 2nd image show shadows, considering it is SHADOWS you are looking for how about looking at something that actually produces one, the reason other images don't show shadows is because my customised day/night cycle turns shadows off during specific hours.
Shadow Improvements are as follows:
Moving shadows based on time of day and where the sun is positioned.
Shadows are significantly more detailed.
Shadows Appear for much greater distances then previously in Flyff.
Shadows Turn on or Off depending on time of day.
Next Patch:
Makes Shadows even more detailed -> Aiming to add a Gaussian blur to the shadow eventually to make the shadows more realistic.
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06/18/2016, 00:29
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#19
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Quote:
Originally Posted by NickHough
You know what, how about stop complaining about something and use your eyes. I also stated that the very first image under "More Pictures", as well as the 2nd image show shadows, considering it is SHADOWS you are looking for how about looking at something that actually produces one, the reason other images don't show shadows is because my customised day/night cycle turns shadows off during specific hours.
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How am i supposed to know your system turns of shadows because of reasons.
I am using my eyes, unless you consider the following things as normal, my claims are actually right.
The top left image shows no shadows for the fence or buildings.
The top right image shows no shadows for the players.
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06/18/2016, 06:11
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#20
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Quote:
Originally Posted by Mognakor
How am i supposed to know your system turns of shadows because of reasons.
I am using my eyes, unless you consider the following things as normal, my claims are actually right.
The top left image shows no shadows for the fence or buildings.
The top right image shows no shadows for the players.
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Granted your first point is valid, the shadow system indeed doesn't show shadows for fences, however buildings it does for certain types of buildings.
As for players, i can see them in the right image (you will need to zoom in a bit as due to sun location they are on the floor (circular looking).
Edit:
Edited the first picture to now include a more obvious view of improved shadows.
Added back in that all objects now cast a shadow.
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06/19/2016, 10:06
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#21
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Join Date: Oct 2008
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Void server up today?
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06/19/2016, 14:49
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#22
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Quote:
Originally Posted by drogba300
Void server up today?
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We are currently working to that goal yes (at 11:59pm server time),
However as it stands we may need to push it back until tomorrow as we are working on the inefficient database structure of Flyff (mostly inventory storage and selecting)
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06/19/2016, 19:30
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#23
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Can you give us a little update?
Will the cluster be launched today or tomorrow?
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06/20/2016, 01:52
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#24
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It looks like it will be launched tomorrow as i'm having trouble splitting a string in c++  sounds simple, but apparently not in the fashion i need it.
But do keep tuned as it will be out tomorrow i guarantee it.
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06/20/2016, 12:31
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#25
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Join Date: Dec 2015
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i dont know why but i cant go ingame if i choose my character the screen starts to hangup and start to flicker i dont think its my PC i can play Battlefield 4 on highest grafik without problems
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06/20/2016, 15:45
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#26
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Well i have 2 questions
1.) how many active online users do you have? (cause on homepage i didnt found anything about it)
2.) what can you get for the vote tokens?
Regards
Zarphie
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06/20/2016, 19:26
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#27
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sigh.. is it gonna launch today or not?
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06/20/2016, 20:32
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#28
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Quote:
Originally Posted by xurtanrotmg
sigh.. is it gonna launch today or not?
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It is yes at 11:59pm Server time (shown in-game and on the website), and please don't sigh that is very rude.
You have to understand we are trying to make flyff better, including systems that players don't necessarily interact with. Tons of current flyff servers have massive problems with crashes in-game due to the inefficient database structure and although we added fixes to the original system as a stop gap measure,we are now re-constructing it to ensure we never crash, EVER.
Quote:
Originally Posted by holaui
i dont know why but i cant go ingame if i choose my character the screen starts to hangup and start to flicker i dont think its my PC i can play Battlefield 4 on highest grafik without problems
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Unsure why it flickers, please try turning all setting in the patcher to low and have a 800x600 windows screen resolution and see if that works. If not report back and i will see what else we can do.
Quote:
Originally Posted by Zarphie
Well i have 2 questions
1.) how many active online users do you have? (cause on homepage i didnt found anything about it)
2.) what can you get for the vote tokens?
Regards
Zarphie
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1) Our community is made up of about 30 - 40 active users (online at a time), but that does differ depending on time of day you are on. And that accounts for the 2 current clusters we have online (so a total of 40 users at once across both). The reason it isn't shown on the website is because we believe you shouldn't be suede by amount of "active" players and more by the content we provide.
2) Vote tokens are sent directly to the character you select to vote on, accessible through the website at the top right corner (you must be logged in and have a character to vote however).
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06/20/2016, 20:47
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#29
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Join Date: Sep 2010
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Quote:
Originally Posted by NickHough
2) Vote tokens are sent directly to the character you select to vote on, accessible through the website at the top right corner (you must be logged in and have a character to vote however).
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Yeah i know you get the Vote tokens by voting on your Homepage, but my question was, what are they for? i mean can you exchange them ingame or anywhere and if so, what can you get by using them?
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06/20/2016, 21:49
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#30
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elite*gold: 110
Join Date: Feb 2016
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Looks interesting. Good luck.
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