propitem.txt.txt:
//Test
IDS_Waffen_TXT_000001 Legendary Flyff Sword
IDS_Waffen_TXT_000002 Test Waffe
propitem.txt:
//Test
6 II_WEA_SWO_LEAGENDF IDS_Waffen_TXT_000001 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_MERCENARY TRUE = = 400000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 105 200 = 1 = = = 322 324 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_ADJ_HITRATE DST_ATTACKSPEED = 10 300 = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_UNIQUE = II_WEA_SWO_LEAGENDF = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 105 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoLegendF.dds""" 0 """""" IDS_Waffen_TXT_000002
defineitem.h:
//Test
#define II_WEA_SWO_LEAGENDF 24000
mdl.Dyna.inc
//Test
"WeaSwoLegendF" II_WEA_SWO_LEAGENDF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
habe im *Item* Ordner das eingefügt: Itm_WeaSwoLegendF.dds
und im *Model*Ordner:
Item_WeaSwoLegendF.o3d
Item_WeaSwoLegendF.DDS //Texture
Item_WeaSwoLegendF.DDS//TextureMid
Item_WeaSwoLegendF.DDS//TextureLow
eigentlich müsste doch alles richtig sein






