I do this topic because I have a problem, when I change job I switch Knight to Templar but hp / mp / fp crashes and remains at 1 , I do not understand, I added the change job pumba and the 3rd class and I had not noticed this problem before I believe well
And the problem is that I pass 3rd and all stat 15/15/15/15 ?
img



My add
#define __3RD_LEGEND16 // [OK] --- FIX (AZURE)
#define __QUICKJOBCHANGE // [OK] --- FIX PUMBA SUR EPVP.
#define __NEW_SKILL_TREE // [OK] --- FENETRE DE SKILL V16
#define __AUTO_SKILL_MAX // [OK] --- SKILL AUGMENTATION AUTOMATIQUE.
#define __NEW_PROP_PARAMETER // [OK] --- PROPSKILL (use 15 not 16) / SPEC_ITEM V16.
#define __PETFILTER // [OK] --- Pet filtreur complet.
#define __FIX_GET_HP_MP_FP_POINT // [OK] --- MP / FP FIX.
source v15
//FIX updatedQuote:
Hello
I do this topic because I have a problem, when I change job I switch Knight to Templar but hp / mp / fp crashes and remains at 1 , I do not understand, I added the change job pumba and the 3rd class and I had not noticed this problem before I believe well
And the problem is that I pass 3rd and all stat 15/15/15/15 ?
img
My add
#define __3RD_LEGEND16 // [OK] --- FIX (AZURE)
#define __QUICKJOBCHANGE // [OK] --- FIX PUMBA SUR EPVP.
#define __NEW_SKILL_TREE // [OK] --- FENETRE DE SKILL V16
#define __AUTO_SKILL_MAX // [OK] --- SKILL AUGMENTATION AUTOMATIQUE.
#define __NEW_PROP_PARAMETER // [OK] --- PROPSKILL (use 15 not 16) / SPEC_ITEM V16.
#define __PETFILTER // [OK] --- Pet filtreur complet.
#define __FIX_GET_HP_MP_FP_POINT // [OK] --- MP / FP FIX.
source v15
propjob.etc #closed






