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Could not reset the Direct3D device.

Discussion on Could not reset the Direct3D device. within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Could not reset the Direct3D device.

Hello elitepvpers i need help there's anyone having experience this error?

Quote:
Could not reset the Direct3D device.

This sample will now exit.
I got this error when im going to minimize my neuz then after few minutes back to the neuz it will show then it will crash.

hope there's anyone having guide to fix or giving some idea where i can look

thankyou so much!
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Old 09/03/2021, 03:43   #2
 
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There is an issues while resetting some DirectX states in your Neuz.

Please provide more information about that issue, or about the source you're using.
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Old 09/06/2021, 10:37   #3
 
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Quote:
Originally Posted by DevGrab View Post
There is an issues while resetting some DirectX states in your Neuz.

Please provide more information about that issue, or about the source you're using.
im using ketchup source v18

i dont know why i got that error .
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Old 09/15/2021, 10:28   #4
 
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Could be anything, and this is hard to debug.

Most probably this might be some unreleased textures or other resources claimed by DirectX.

You might check out the following links for help:
-
-

But as far as I know, that "Debug Window" is not working or available on anything above Windows XP or Vista.
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Old 09/16/2021, 05:09   #5
 
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Quote:
Originally Posted by xTwiLightx View Post
Could be anything, and this is hard to debug.

Most probably this might be some unreleased textures or other resources claimed by DirectX.

You might check out the following links for help:
-
-

But as far as I know, that "Debug Window" is not working or available on anything above Windows XP or Vista.
If you know what you're looking for it's not hard to look for at all.
Ergo: DirectX isn't properly resetting resources while reset is being recalled meaning that some of the resources aren't being released properly.

It's actually a common direct x issue for games that haven't fully finished programming that implementation of resetting the default resources -- because they don't automatically reset and some games already shove it in managed resources. It's the reason why resizing the client normally causes that error because a lot of the vertex buffers or textures aren't being properly released and reinitialized.

Normally minimizing and reopening the client doesn't cause this issue as it doesn't necessarily invoke any size changes for the window. (other than the WM_SIZE for minimize). My suggestion is to try a different version or simply check custom code that may interfere with it as well. Otherwise, there's a lot more into fixing it but it's still rather simple to fix.
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