I would start by taking a file that I know the browser works and would compare the codes between the two sources!
Edit: Look for the following CWndNavigator function in Source/__ Interface/Wndfield.cpp and Wndfield.h and compare it to a source that you know is working in the Navigator.
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sorry my bad english!
I would start by taking a file that I know the browser works and would compare the codes between the two sources!
Edit: Look for the following CWndNavigator function in Source/__ Interface/Wndfield.cpp and Wndfield.h and compare it to a source that you know is working in the Navigator.
------------------------------------------------
sorry my bad english!
Thanks for the reply mate
I just tried comparing the clean source where the navigator is working completely to the one that I'm using and used the the code of working navigator but I still get these random broken textures in my Minimap / Navigator.
Do you think the problem is somewhere else in the code?
change your madrigal map., i encounter this before
Thanks for the reply mate,
Unfortunately it didn't fix the problem.
I tried using a madrigal map from a clean server / client without a navigator issue and copied the entire WdMadrigal but the same issue is still there.
I'm guessing it's really the code but I just couldn't find the main problem even though I have double and triple checked the code and compared it to the fully working navigator.
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