WndItemCtrl.cpp
below
#if __VER >= 11 // __SYS_POCKET
if( nParent == APP_INVENTORY || nParent == APP_BAG_EX )
#else
if( nParent == APP_INVENTORY )
#endif
{
add
#ifdef __ITEM_INVENTORY_FONT
CD3DFont* pOldFont = p2DRender->GetFont ();
p2DRender->SetFont ( CWndBase::m_Theme.m_pFontWndTitle );
#endif // __ITEM_INVENTORY_FONT
below
if( pItemElem->GetProp()->dwPackMax > 1 )
{
short m_nItemNum = pItemElem->m_nItemNum;
if( pItemElem->GetExtra() > 0 )
m_nItemNum -= (short)pItemElem->GetExtra();
TCHAR szTemp[ 32 ];
_stprintf( szTemp, "%d", m_nItemNum );
CSize size = m_p2DRender->m_pFont->GetTextExtent( szTemp );
add
#ifdef __ITEM_INVENTORY_FONT
m_p2DRender->TextOut ( x * 32 + 32 - size.cx, y * 32 + 32 - size.cy, szTemp, 0xff0000ff );
m_p2DRender->TextOut ( x * 32 + 31 - size.cx, y * 32 + 31 - size.cy, szTemp, 0xff6bf771 );
#endif // __ITEM_INVENTORY_FONT
below
CWndInventory* pWndInventory = (CWndInventory*)GetWndBase( APP_INVENTORY );
if( pWndInventory )
{
if( pWndInventory->m_pUpgradeItem && pItemElem )
{
if( pWndInventory->m_pUpgradeItem == pItemElem )
{
if( pWndInventory->m_dwEnchantWaitTime != 0xffffffff )
{
CPoint pt( x * 32, y * 32 );
RenderEnchant ( p2DRender, pt );
}
}
}
}
add
#ifdef __ITEM_INVENTORY_FONT
}
}
p2DRender->SetFont ( pOldFont );
#endif // __ITEM_INVENTORY_FONT
define in you versioncommon.h Neuz project
#define __ITEM_INVENTORY_FONT