WndWorld.cpp
CWndWorld::RenderSelectObj
Add this before the "RenderMoverBuff( pMover, p2DRender );" part.
Code:
if (g_pPlayer->IsAuthorization( AUTH_GENERAL ) )
{
CString string;
if (pMover->IsNPC())
string.Format(prj.GetText(TID_GAME_SELECT_OBJECT_INFORMATION_MONSTER), pMover->GetHitPoint(), pMover->GetMaxHitPoint());
strTemp += string;
}