So basically I have this weird issue on the server related to characters walking backwards. The issue seem to happen when a client starts walking backwards and then releases the S key. The other clients will think the character is still walking backwards.
The server knows the character is not moving backwards anymore because when the original client does a new movement action. it will warp back to the real server location. So it looks very confusing and weird for other clients.
Anyone have any experience with this issue and have any leads for fixing it?
I've spent some time looking at the backwards moving in the code but I'm not super familar with movement code in FlyFF so just wanted to see if anyone here has an idea about it before I dig deeper.






