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Originally Posted by FlyingDude
I used the wow modelviewer to Export the model i want as obj.
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If you just want world objects(without animation), exporting as .obj is fine.
Quote:
Originally Posted by FlyingDude
i opened 3dsmax 2021 and from there on idk what to do next tbh.
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Most of times, you are able to import your .obj directly into Atools Modeleditor, from where you can export it as .o3d. If not, import your .obj into 3ds Max first, do your changes if needed(like moving or rotation the object) and export it preferably as .dae. Then use Atools Modeleditor again to export as .o3d.
If you want to add a collision to your object, either copy the mesh in 3ds Max and rename it to "#coll", or use the auto collision from Atools.
Quote:
Originally Posted by FlyingDude
big failure and i wasted Hours for Nothing.
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This is kinda usual if you are working with Flyff