Hi, how to avoid getting the level 0 in any level in Raised pet? Here is my pet.inc, s.txt
Quote:
AvailDestParam // 펫 종류 별 능력치 상승 파라미터
{
// Impact Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 items mover mover a mover 2 3 probability of hatching
DST_STR 1 2 5 7 11 16 22 29 40 II_PET_WHITETIGER01 MI_PET_WHITETIGER01 MI_PET_WHITETIGER01_1 MI_PET_WHITETIGER01_2 1600
DST_STA 1 2 5 7 11 16 22 29 40 II_PET_BARBARYLION01 MI_PET_BARBARYLION01 MI_PET_BARBARYLION01_1 MI_PET_BARBARYLION01_2 1600
DST_DEX 1 2 5 7 11 16 22 29 40 II_PET_RABBIT02 MI_PET_RABBIT02 MI_PET_RABBIT02_1 MI_PET_RABBIT02_2 1600
DST_INT 1 2 5 7 11 16 22 29 40 II_PET_NINEFOX01 MI_PET_NINEFOX01 MI_PET_NINEFOX01_1 MI_PET_NINEFOX01_2 1600
DST_ATKPOWER_RATE 1 3 7 9 11 15 20 25 30 II_PET_DRAGON01 MI_PET_DRAGON01 MI_PET_DRAGON01_1 MI_PET_DRAGON01_2 1200
DST_BLOCK_ALL 1 2 3 4 5 6 7 8 9 II_PET_EAGLE01 MI_PET_EAGLE01 MI_PET_EAGLE01_1 MI_PET_EAGLE01_2 1200
DST_HP_MAX_RATE 1 3 7 9 11 15 20 25 30 II_PET_UNICORN01 MI_PET_UNICORN01 MI_PET_UNICORN01_1 MI_PET_UNICORN01_2 1200
}
|
Quote:
Pet_LevelupAvail // ·¹º§¾÷¿¡ ÀÇÇÑ ´É·ÂÄ¡ »ó½Â È®·ü
{
// 1 2 3 4 5 6 7 8 9
10000 0 0 0 0 0 0 0 0
2700 2100 1700 1300 900 600 400 200 100
2700 2100 1700 1300 900 600 400 200 100
2700 2100 1700 1300 900 600 400 200 100
2700 2100 1700 1300 900 600 400 200 100
}
|