Code:
#ifdef __EVENTLUA_SPAWN
if( m_pDefender->IsNPC() && prj.m_EventLua.IsEventSpawnMonster( m_pDefender->GetIndex() ) && !m_pAttacker->IsMode( ONEKILL_MODE ) )
{
nDamage = 1;
continue;
}
#endif // __EVENTLUA_SPAWN
CAttackArbiter :: OnDamageMsgW
I leave the rest of what to do to your imagination.