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Player Damage to monster

Discussion on Player Damage to monster within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Player Damage to monster

i was wondering if someone know how i gonna make the player damage in monster to 1 only . example is behemoth got 10k hp so the player need to hit 10k times even the player got million damage when he hit the monster its only 1 . so i check my propmover to find where i gonna edit but i always end in field so i was wondering if someone know it really gonna help me
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Old 02/10/2020, 18:39   #2
 
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It takes 1 damage if you spawn it via Event.lua

Flyff doesn't have a different already built-in method of forcing 1 damage, you would have to do it yourself.
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Old 02/10/2020, 20:49   #3
 
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Quote:
Originally Posted by Naltalah View Post
It takes 1 damage if you spawn it via Event.lua

Flyff doesn't have a different already built-in method of forcing 1 damage, you would have to do it yourself.
so do i need to rewrite my source to be able to do that ?
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Old 02/10/2020, 21:01   #4
 
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Code:
#ifdef __EVENTLUA_SPAWN
			if( m_pDefender->IsNPC() && prj.m_EventLua.IsEventSpawnMonster( m_pDefender->GetIndex() ) && !m_pAttacker->IsMode( ONEKILL_MODE ) )
			{
				nDamage = 1;
				continue;
			}
#endif // __EVENTLUA_SPAWN
CAttackArbiter :: OnDamageMsgW

I leave the rest of what to do to your imagination.
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Old 02/10/2020, 21:04   #5
 
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Quote:
Originally Posted by Naltalah View Post
Code:
#ifdef __EVENTLUA_SPAWN
			if( m_pDefender->IsNPC() && prj.m_EventLua.IsEventSpawnMonster( m_pDefender->GetIndex() ) && !m_pAttacker->IsMode( ONEKILL_MODE ) )
			{
				nDamage = 1;
				continue;
			}
#endif // __EVENTLUA_SPAWN
CAttackArbiter :: OnDamageMsgW

I leave the rest of what to do to your imagination.
thanks for info bro . thumbs up
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