Looks like your tooltip texts are missing in the resource, this stuff usually doesn't throw error logs in the client or during compile time.
I guess they're defined but missing in textclient.inc and textclient.txt.txt.
You can find those IDs in WndManger.cpp
Code:
#ifdef __ARMES_RARE
if( pItemElem->GetProp()->dwItemKind3 == IK3_SWD
|| pItemElem->GetProp()->dwItemKind3 == IK3_AXE
|| pItemElem->GetProp()->dwItemKind3 == IK3_CHEERSTICK
|| pItemElem->GetProp()->dwItemKind3 == IK3_KNUCKLEHAMMER
|| pItemElem->GetProp()->dwItemKind3 == IK3_WAND
|| pItemElem->GetProp()->dwItemKind3 == IK3_STAFF
|| pItemElem->GetProp()->dwItemKind3 == IK3_THSWD
|| pItemElem->GetProp()->dwItemKind3 == IK3_THAXE
|| pItemElem->GetProp()->dwItemKind3 == IK3_YOYO
|| pItemElem->GetProp()->dwItemKind3 == IK3_BOW
|| pItemElem->GetProp()->dwItemKind3 == IK3_CROSSBOW
|| pItemElem->GetProp()->dwItemKind3 == IK3_HELMET
|| pItemElem->GetProp()->dwItemKind3 == IK3_SUIT
|| pItemElem->GetProp()->dwItemKind3 == IK3_GAUNTLET
|| pItemElem->GetProp()->dwItemKind3 == IK3_BOOTS
|| pItemElem->GetProp()->dwItemKind3 == IK3_SHIELD
|| pItemElem->GetProp()->dwItemKind3 == IK3_MAGICBARUNA
|| pItemElem->GetProp()->dwItemKind3 == IK3_ZEMBARUNA
)
{
strTemp.Format( "\n" );
pEdit->AddString( strTemp, 0xFF000000 );
strTemp.Format( prj.GetText( TID_WEAPON_RARITY01 ) );
pEdit->AddString( strTemp, 0xFF000000 );
strTemp.Format( " : " );
pEdit->AddString( strTemp, 0xFF000000 );
}
TID_WEAPON_RARITY01, TID_WEAPON_RARITY02, etc