Whenever I use one of the items in the list, after I reconnect, the time limit will change into 1000+ days, and whenever I reconnect again, the item of that will be changed into different item randomly with 1000+ days. And if you keep reconnecting, it keeps continue, then you will crash whenever you are pressing J.
Does anyone encounter this problem? Any hints or tips? Thank you.
Code:
bSMModetime[SM_BANK15] = TRUE;
bSMModetime[SM_BANK30] = TRUE;
bSMModetime[SM_BANK001] = TRUE;
bSMModetime[SM_PARTYSKILL1] = TRUE;
bSMModetime[SM_PARTYSKILL15] = TRUE;
bSMModetime[SM_PARTYSKILL30] = TRUE;
bSMModetime[SM_SHOUT15] = TRUE;
bSMModetime[SM_SHOUT30] = TRUE;
bSMModetime[SM_SHOUT001] = TRUE;
bSMModetime[SM_ESCAPE] = TRUE;
dwSMItemID[SM_BANK15] = II_CHR_SYS_SCR_COMMBANK15;
dwSMItemID[SM_BANK30] = II_CHR_SYS_SCR_COMMBANK30;
dwSMItemID[SM_BANK001] = II_CHR_SYS_SCR_COMMBANK001;
dwSMItemID[SM_PARTYSKILL1] = II_CHR_SYS_SCR_PSKILLFULL1;
dwSMItemID[SM_PARTYSKILL15] = II_CHR_SYS_SCR_PSKILLFULL15;
dwSMItemID[SM_PARTYSKILL30] = II_CHR_SYS_SCR_PSKILLFULL30;
dwSMItemID[SM_SHOUT15] = II_CHR_SYS_SCR_SHOUTFULL15;
dwSMItemID[SM_SHOUT30] = II_CHR_SYS_SCR_SHOUTFULL30;
dwSMItemID[SM_SHOUT001] = II_CHR_SYS_SCR_SHOUTFULL001;
dwSMItemID[SM_MAINTAIN_MP] = II_CHR_REF_REF_HOLD;
dwSMItemID[SM_MAINTAIN_FP] = II_CHR_POT_DRI_VITALX;
dwSMItemID[SM_MAX_HP] = II_CHR_FOO_COO_BULLHAMS;
dwSMItemID[SM_MAX_HP50] = II_CHR_FOO_COO_GRILLEDEEL;
dwSMItemID[SM_ACTPOINT] = II_CHR_SYS_SCR_ACTIVITION;
dwSMItemID[SM_STR_DOWN] = II_SYS_SYS_VIR_PENALTYSTR;
dwSMItemID[SM_STA_DOWN] = II_SYS_SYS_VIR_PENALTYSTA;
dwSMItemID[SM_DEX_DOWN] = II_SYS_SYS_VIR_PENALTYDEX;
dwSMItemID[SM_INT_DOWN] = II_SYS_SYS_VIR_PENALTYINT;
dwSMItemID[SM_ATTACK_UP1] = II_CHR_SYS_SCR_UPCUTSTONE01;
dwSMItemID[SM_ATTACK_UP] = II_CHR_SYS_SCR_UPCUTSTONE;
dwSMItemID[SM_RESIST_ATTACK_LEFT] = 0;
dwSMItemID[SM_RESIST_ATTACK_RIGHT] = 0;
dwSMItemID[SM_RESIST_DEFENSE] = 0;
dwSMItemID[SM_REVIVAL] = II_SYS_SYS_SCR_BLESSING;
dwSMItemID[SM_VELOCIJUMP] = II_SYS_SYS_SCR_VELOCIJUMP;
dwSMItemID[SM_ESCAPE] = II_CHR_SYS_SCR_ESCAPEBLINKWING;