Code:
#define II_MARCEL_PET_AMUMU 31135
Code:
#define MI_PET_AMUMU 1558
Code:
"GenMatSuitbox" II_MARCEL_PET_AMUMU MODELTYPE_MESH "" 0 MD_NEAR 0 0.5f 0 1 ATEX_NONE 1
Code:
Amumu MI_PET_AMUMU MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.5f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
//"idle1" MTI_IDLE2
//"dmg1" MTI_DMG1
//"dmg2" MTI_DMG2
//"dmgFly" MTI_DMGFLY
//"dmgDie" MTI_DMGDIE
//"dmgLive" MTI_DMGLIVE
//"die1" MTI_DIE1
//"atk1" MTI_ATK1
//"atk2" MTI_ATK2
//"atk2" MTI_ATK3
//"groggy" MTI_GROGGY
//
// //extra
//"walk" MTI_JUMP1
//"walk" MTI_JUMP2
//"walk" MTI_JUMP3
//"walk" MTI_JUMP4
//"walk" MTI_RUN
}
Code:
18 II_MARCEL_PET_AMUMU IDS_PROPITEM_CUSTOM_000266 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 500000 = = = = = = = 0 = = 1 = = = = = MI_PET_AMUMU 350 = _NONE = = = = = = = = = = = = = = = = = = = = DST_SPEED DST_STAT_ALLUP = 10 15 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = 100 = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = "Itm_SysSysEveCharm01.dds" 0 "" IDS_PROPITEM_CUSTOM_000267 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0
propItem.txt.txt
Code:
IDS_PROPITEM_CUSTOM_000266 Baby Amumu IDS_PROPITEM_CUSTOM_000267
Code:
MI_PET_AMUMU IDS_PROPMOVER_CUS_TXT_000003 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.07 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_CUS_TXT_000004
Code:
IDS_PROPMOVER_CUS_TXT_000003 Baby Amumu
amumu_emo_TX_CM.dds is already in Model/Texture
Mvr_Amumu.o3d is already in Model
Mvr_Amumu.chr Model
Mvr_Amumu_idle1.ani Model
Mvr_Amumu_stand.ani Model
Mvr_Amumu_walk.ani Model
Already compiled the source with the new defined pet but still no pet ingame... What is misisng.. Please help
Fixed guys
Fixed. Thanks






