Quote:
Originally Posted by LuciferMorningStar666
Can anyone help me why is it not showing up? Is it in source or resource? Thanks.
Thank you.
#close
PS: Reason the resource.txt is like this :
Code:
resource 1 "..\ResClient\dataSub1.res"
{
wildcard "character*.inc"
file "etc.inc"
file "propJob.inc"
wildcard "propQuest*.inc"
file "resdata.inc"
file "textClient.inc"
wildcard "character*.txt" // 3
file "etc.txt.txt"
wildcard "propQuest*.txt" // 5
file "resData.txt.txt"
file "textClient.txt.txt"
file "definelordskill.h"
file "lordskill.txt"
file "lordskill.txt.txt"
file "lordevent.inc"
file "couple.inc"
file "ticket.inc"
file "layer.inc"
}
I am not really sure what is meaning of Wildcard what it does... but yea.
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look in the source and fine this
WndWorld.cpp:
PHP Code:
#ifdef __JEFF_11_4
else if( i == MMI_ARENA_ENTER )
{
if( g_pPlayer && !g_pPlayer->IsBaseJob() )
m_wndMenuMover.AppendMenu( 0, i, prj.GetText( TID_MMI_DIALOG + i ) );
bView = TRUE;
}
#endif // __JEFF_11_4
and add this below
PHP Code:
#ifdef __DEATH_MATCH
else if( i == MMI_ARENA_ENTER2 )
{
if( g_pPlayer && !g_pPlayer->IsBaseJob() )
m_wndMenuMover.AppendMenu( 0, i, "Enter Arena" );
bView = TRUE;
}
#endif //__DEATH_MATCH
Wildcard is nothing to do in the menu