Hey, i noticed that just now, when i'm trying to merge any 2h weapons, the merge work just fine but after I restarting the server, the merge did not saved.
Does anyone have any idea how to solve this?
This is probably a reading/saving issue in the database server.
The world server merges the weapons correctly and while the Cache server is running, the correct cached data is used when relogging.
However, on a server restart, there is no cached data and either the reading of the Awake or the saving of the Awake is not correct.
So how can i fix it? checking "DbManagerSave.cpp" was the only thing i could come up with , So i compared mine to another one (another source) but i didn't find any differences.
Just look at the logic of the code, where it checks for 2handed weapons and remove that check, so that every weapon can be merged?
But why would you do that, it will kill any class balance.
Yeah u right :P
apparently i didn't fixed the problem as well. The merge is saved when im restarting the game , But if i have weapon with level in my inventory (leveling system) , they return back to Level 1.
Hey, i noticed that just now, when i'm trying to merge any 2h weapons, the merge work just fine but after I restarting the server, the merge did not saved.
Does anyone have any idea how to solve this?
Just wondering. How did you manage to get the fusion NPC work? Thanks