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Weapon Merge Problem
Discussion on Weapon Merge Problem within the Flyff Private Server forum part of the Flyff category.
04/15/2019, 13:15
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#1
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Weapon Merge Problem
Hey, i noticed that just now, when i'm trying to merge any 2h weapons, the merge work just fine but after I restarting the server, the merge did not saved.
Does anyone have any idea how to solve this?
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04/15/2019, 14:59
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#2
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This is probably a reading/saving issue in the database server.
The world server merges the weapons correctly and while the Cache server is running, the correct cached data is used when relogging.
However, on a server restart, there is no cached data and either the reading of the Awake or the saving of the Awake is not correct.
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04/15/2019, 15:15
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#3
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Quote:
Originally Posted by Naltalah
This is probably a reading/saving issue in the database server.
The world server merges the weapons correctly and while the Cache server is running, the correct cached data is used when relogging.
However, on a server restart, there is no cached data and either the reading of the Awake or the saving of the Awake is not correct.
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So how can i fix it? checking "DbManagerSave.cpp" was the only thing i could come up with , So i compared mine to another one (another source) but i didn't find any differences.
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04/15/2019, 15:18
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#4
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Look at the database if the awake value is actually stored.
If it is, it's a loading issue. In that case, take a look at the DbManagerFun.cpp to see if it's being loaded correctly.
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04/15/2019, 20:38
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#5
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Quote:
Originally Posted by Naltalah
Look at the database if the awake value is actually stored.
If it is, it's a loading issue. In that case, take a look at the DbManagerFun.cpp to see if it's being loaded correctly.
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must be saved here:
Code:
CDbManager::SaveOneItem
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04/15/2019, 23:57
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#6
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Quote:
Originally Posted by Rhyder`
must be saved here:
Code:
CDbManager::SaveOneItem
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Fixed. Thanks  .
I would also like to ask if this is possible to make 1handed weapon merged too? What do i need to change?
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04/17/2019, 10:54
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#7
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I would also like to ask if this is possible to make 1handed weapon merged too? What do i need to change?
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04/17/2019, 12:47
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#8
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Just look at the logic of the code, where it checks for 2handed weapons and remove that check, so that every weapon can be merged?
But why would you do that, it will kill any class balance.
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04/17/2019, 14:45
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#9
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Quote:
Originally Posted by Naltalah
Just look at the logic of the code, where it checks for 2handed weapons and remove that check, so that every weapon can be merged?
But why would you do that, it will kill any class balance.
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Yeah u right :P
apparently i didn't fixed the problem as well. The merge is saved when im restarting the game , But if i have weapon with level in my inventory (leveling system) , they return back to Level 1.
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06/05/2020, 16:57
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#10
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Quote:
Originally Posted by LookAtTheFlower
Hey, i noticed that just now, when i'm trying to merge any 2h weapons, the merge work just fine but after I restarting the server, the merge did not saved.
Does anyone have any idea how to solve this?
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Just wondering. How did you manage to get the fusion NPC work? Thanks
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06/06/2020, 10:05
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#11
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Quote:
Originally Posted by zeonlb03
Just wondering. How did you manage to get the fusion NPC work? Thanks
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What do you mean? How did i get the "Weapon Merge" window or how did i get the merge system in general?
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