Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Flyff > Flyff Private Server
You last visited: Today at 10:01

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Strange Piercing Bug

Discussion on Strange Piercing Bug within the Flyff Private Server forum part of the Flyff category.

Reply
 
Old   #1
 
Naltalah's Avatar
 
elite*gold: 0
Join Date: Aug 2016
Posts: 308
Received Thanks: 372
Strange Piercing Bug

Hello everyone,

I ran into an interesting but today.

When starting up the server, piercing sockets will disappear on suit items for one character only.

I tried figuring out why, but I couldn't really find the bit of code that was causing it.

What I could figure out tho: For some reason, the server is putting the piercing properties on one apIndex higher than the item is stored as in the DB.
In my case, the suit I had a problem with was apIndex 180, when the server starts up for the first time, this value is shifted to apIndex 181 for some reason.

This only happens when starting up the server and not while it is running. If the suit is pierced again, the DB saves it correctly and I now have the same entry in m_InventoryPiercing for Index 180 and 181.

When the character logs back in while the server is still up and running, everything is fine, the suit at apIndex 180 still gets its correct values.


Any tips on where I should take a look? This bug is kinda driving me crazy since I don't know really why it is happening only on server startup.

EDIT:
Found out where the sockets went:


What I also found: The function LoadPiercingInfo in DbManagerfun.cpp actually sets the piercing size of the Knight Suit to 3, but it still shows up on the boots.

Update: Found out what causes the issue.

I had Two-Handed Weapon Merge implemented and merging a weapon with 0 sockets on it would add an additional ,0 at the end of m_InventoryPiercing. Performing a simple Check in the DbManagerSave solved this issue.
@ #CloseRequest
Naltalah is offline  
Reply


Similar Threads Similar Threads
[Verlosung]Strange Flamethrower|Strange Kunai
10/05/2011 - Team Fortress 2 - 16 Replies
Schreibt einfach eine Zahl zwischen 1 und 5. Jeder kann nur eine der beiden Waffen gewinnen. Viel Glück!
Can anyone trade a strange rocket launcher for a strange pistol?
09/27/2011 - Team Fortress 2 - 1 Replies
bleh



All times are GMT +1. The time now is 10:02.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.