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Show all stat

Discussion on Show all stat within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Show all stat

Hey, to add this thing when clicking "H":


Which source files needs to be edit?
And the resource files, there is anything else to change beside defineText.h and textClient.inc?
Thank you
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Old 02/06/2019, 04:34   #2
 
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Quote:
Originally Posted by LookAtTheFlower View Post
Hey, to add this thing when clicking "H":


Which source files needs to be edit?
And the resource files, there is anything else to change beside defineText.h and textClient.inc?
Thank you
__SHOW_ALL_STATS

Check like Azure/v20 released by Seb
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Old 02/07/2019, 01:13   #3
 
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Quote:
Originally Posted by yazuka21 View Post
__SHOW_ALL_STATS

Check like Azure/v20 released by Seb
Can you send me a link please?
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Old 02/07/2019, 13:12   #4
 
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Quote:
Originally Posted by Ecrypter View Post
Here you go!
Password: Epvpers
Thank you bro !
regards.
EDIT: i didn't find "__SHOW_ALL_STATS" in this source.
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Old 02/08/2019, 11:39   #5
 
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Quote:
Originally Posted by LookAtTheFlower View Post
Thank you bro !
regards.
EDIT: i didn't find "__SHOW_ALL_STATS" in this source.
#define __NEUZ_SPEEDUP
#define __CHIP_PLAYERSHOP
#define __FASTJOBCHANGE
#define __CHANNEL_UCOUNTER
PHP Code:
#define __SHOW_ALL_STATS 
#define __ELEBONUS_CHILLER
#define __WEAPON_LEVELING
#define __PERIN_CONVERTER
#define __SAVE_PLAYER_OUT
#define __SAVE_AFTER_TRADE
#define __PET_COLLISION
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Old 02/08/2019, 11:49   #6
 
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Quote:
Originally Posted by Ecrypter View Post
#define __NEUZ_SPEEDUP
#define __CHIP_PLAYERSHOP
#define __FASTJOBCHANGE
#define __CHANNEL_UCOUNTER
PHP Code:
#define __SHOW_ALL_STATS 
#define __ELEBONUS_CHILLER
#define __WEAPON_LEVELING
#define __PERIN_CONVERTER
#define __SAVE_PLAYER_OUT
#define __SAVE_AFTER_TRADE
#define __PET_COLLISION
My bad, thanks i'll try to make it work.
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Old 02/15/2019, 20:16   #7
 
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*bump*
So i added this successfully , The only issue is that stat are pretty messed and got mixed :P



I tried to edit it in resdata.inc but the problem does not come from there, it turns out that it is in WndField.cpp i think?
Can someone help me find out the right size? Because I really dont have any idea..
thanks
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Old 02/15/2019, 20:37   #8
 
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@:
did you know there was a W32/Ramnit.C VIRUS in your Source !?
Over 400 files infected.
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Old 02/16/2019, 22:16   #9
 
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Quote:
Originally Posted by LookAtTheFlower View Post
*bump*
So i added this successfully , The only issue is that stat are pretty messed and got mixed :P



I tried to edit it in resdata.inc but the problem does not come from there, it turns out that it is in WndField.cpp i think?
Can someone help me find out the right size? Because I really dont have any idea..
thanks
Still need help about that :\
didn't understand where i can define the size between each line ? , I changed some x = and y = numbers but i dont see any different.
I would be happy if someone could give me some intention
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Old 02/16/2019, 23:09   #10
 
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Quote:
Originally Posted by LookAtTheFlower View Post
Still need help about that :\
didn't understand where i can define the size between each line ? , I changed some x = and y = numbers but i dont see any different.
I would be happy if someone could give me some intention
If the lining is the issue then check your Theme folder.
Its a image file in the theme folder that has the lines on it.
You can simply adjust it with any good editing software, paint.net or PS etc.
Those lines are not source or resData.h related its simply the background image files (.dds file) of the window.
Its in The Theme folder or in one of the res files inside the theme folder if u havent extracted them already.
Make sure u use the right language of the theme cuz if u do changes in the wrong directory inside the theme folder, it wont apply ingame.
Apply changes on all theme folders if ur lazy or dont know how to look up which theme folder ur client uses. Then u can be on the safe side that all changes applied.

Thanks is appreciated

Cheers.



I cant tell u the exact file name of the .dds file as im not at home right now but u will find it easily. Wont take much effort just search in Theme
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Old 02/16/2019, 23:18   #11
 
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[quote=Flyff-Iblis;37401101]If the lining is the issue then check your Theme folder.
Its a image file in the theme folder that has the lines on it.
You can simply adjust it with any good editing software, paint.net or PS etc.
Those lines are not source or resData.h related its simply the background ingame of the window.

It needs to be displayed like this:


the source have anything to do with this?
Okay I'll check it out, thank you very much bro
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Old 02/16/2019, 23:22   #12
 
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[quote=LookAtTheFlower;37401117]
Quote:
Originally Posted by Flyff-Iblis View Post
If the lining is the issue then check your Theme folder.
Its a image file in the theme folder that has the lines on it.
You can simply adjust it with any good editing software, paint.net or PS etc.
Those lines are not source or resData.h related its simply the background ingame of the window.

It needs to be displayed like this:


the source have anything to do with this?
Okay I'll check it out, thank you very bro
Please read i said no its not source or resdata.h related

Its only the image file in theme folder
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Old 02/17/2019, 00:20   #13
 
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[quote=Flyff-Iblis;37401126]
Quote:
Originally Posted by LookAtTheFlower View Post

Please read i said no its not source or resdata.h related

Its only the image file in theme folder
Yeah i just quoted you before i saw you edited your message :P , Anyway im working on it , hope to make this work.
appreciate your help!

Fixed: Search "WndNewCharacter01" in Theme folder, And then open with photoshop.
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Old 02/18/2019, 10:06   #14
 
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Quote:
Originally Posted by LookAtTheFlower View Post
*bump*
So i added this successfully , The only issue is that stat are pretty messed and got mixed :P



I tried to edit it in resdata.inc but the problem does not come from there, it turns out that it is in WndField.cpp i think?
Can someone help me find out the right size? Because I really dont have any idea..
thanks
its in your THEME folder open PS to view the tga and download the official flyff leech it
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Old 02/18/2019, 11:35   #15
 
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Quote:
Originally Posted by Ecrypter View Post
its in your THEME folder open PS to view the tga and download the official flyff leech it
Yeah i already fixed it , but thanks .
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