im getting this error and world server crash LoadPropMover : bIfParts
Code:
BOOL CProject::LoadRarityProp()
{
CScript s;
if (!s.Load("RarityItem.inc"))
return FALSE;
for (int i = 0; i < 4; i++)
{
s.GetToken();
int nMax = s.GetNumber();
s.GetToken(); // {
for (int y = 0; y < nMax; y++)
{
int nDestParam = s.GetNumber();
int nRarity = s.GetNumber();
//Error("[%d]: nDestParam: %d, nRarity: %d", i, nDestParam, nRarity);
switch (i)
{
case 0:
m_map_Rarity1.insert(MAP_RARITY1::value_type(nDestParam, nRarity)); break;
case 1:
m_map_Rarity2.insert(MAP_RARITY2::value_type(nDestParam, nRarity)); break;
case 2:
m_map_Rarity3.insert(MAP_RARITY3::value_type(nDestParam, nRarity)); break;
case 3:
m_map_Rarity4.insert(MAP_RARITY4::value_type(nDestParam, nRarity)); break;
}
}
s.GetToken();
}
return TRUE;
}
Code:
SNOX1 9
{
DST_STAT_ALLUP 16
DST_STR 16
DST_STA 16
DST_DEX 16
DST_INT 16
DST_CHR_CHANCECRITICAL 50
DST_CRITICAL_BONUS 50
DST_SPELL_RATE 5
DST_SPEED 5
}
SNOX2 15
{
DST_STAT_ALLUP 30
DST_STR 30
DST_STA 30
DST_DEX 30
DST_INT 30
DST_CHR_CHANCECRITICAL 75
DST_CRITICAL_BONUS 75
DST_SPELL_RATE 10
DST_SPEED 10
DST_ATKPOWER_RATE 5
DST_HP_MAX_RATE 5
DST_FP_MAX_RATE 5
DST_MP_MAX_RATE 5
DST_MONSTER_DMG 1
DST_PVP_DMG 1
}
SNOX3 15
{
DST_STAT_ALLUP 50
DST_STR 50
DST_STA 50
DST_DEX 50
DST_INT 50
DST_CHR_CHANCECRITICAL 100
DST_CRITICAL_BONUS 100
DST_SPELL_RATE 15
DST_SPEED 15
DST_ATKPOWER_RATE 15
DST_HP_MAX_RATE 15
DST_FP_MAX_RATE 15
DST_MP_MAX_RATE 15
DST_MONSTER_DMG 2
DST_PVP_DMG 2
}
SNOX4 15
{
DST_STAT_ALLUP 100
DST_STR 100
DST_STA 100
DST_DEX 100
DST_INT 100
DST_CHR_CHANCECRITICAL 150
DST_CRITICAL_BONUS 150
DST_SPELL_RATE 20
DST_SPEED 20
DST_ATKPOWER_RATE 25
DST_HP_MAX_RATE 25
DST_FP_MAX_RATE 25
DST_MP_MAX_RATE 25
DST_MONSTER_DMG 5
DST_PVP_DMG 5
}
bump






