Quote:
Originally Posted by cookie69
Change, as people said before, is in propMover.txt
If you increase the mob (aibatt) HP and you see that it has changed in the client then your file is taken into account.
If you change mob stats (str,dex..), minAttack & maxAttack then normally the mob should hit more.
Have you tried to change these values? and have you tested the damage against a clean player? (not an admin player with high stats/def...)
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Code:
MI_AIBATT1 IDS_PROPMOVER_TXT_000006 AII_MONSTER 15 20 15 13 40 3 = BELLI_MELEE2X = 1 = = RANK_LOW 0 = 1 = 1500 1600 II_WEA_MOB_AIBATT1_ATK1 II_WEA_MOB_AIBATT1_ATK2 II_WEA_MOB_AIBATT1_ATK3 = = = = = = = = 1000 6000 9999 100 3 130 0 = 4 1 = 0.075 = 0 = = = 1 0 -0.3 0 0 0.3 8 = = = = 25 2 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000007
That's what i've tried to change, And yes I tried it on my non admin player. Thats the weird part actually the hp is reflecting ingame but damage is not.