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switch( nAbilityOption )
is the original, however it's been altered a bit in your source, now it pulls a different switch case per part and gives a new case with different "XI_SETIEM_EFFECT?????" normally it would call each level in a single case displaying a effect for the whole body, in your it's pulling a fully upgraded +10 set effect per animation
normally it pulls just one DWORD value stored as "dwSfx = 0;"
example
DWORD dwSfx = 0;
// nAbilityOption = 4;
switch( nAbilityOption )
{
case 3: dwSfx = XI_GEN_ITEM_SETITEM03; break;
case 4: dwSfx = XI_GEN_ITEM_SETITEM04; break;
case 5: dwSfx = XI_GEN_ITEM_SETITEM05; break;
case 6: dwSfx = XI_GEN_ITEM_SETITEM06; break;
case 7: dwSfx = XI_GEN_ITEM_SETITEM07; break;
case 8: dwSfx = XI_GEN_ITEM_SETITEM08; break;
case 9: dwSfx = XI_GEN_ITEM_SETITEM09; break;
case 10: dwSfx = XI_GEN_ITEM_SETITEM10; break;
}
either add new XI_?????? and fully define them inside the resource and client or remove your current glow system to fix the problem?
I'm no dev nor do I claim to be... I'm sure you'd have better luck asking someone else.
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