Quote:
Originally Posted by Mushpoie
You apparently have errors otherwise it would work without issues. #sarcasm
Anyways...
WndWorld.cpp
|
this was my entries on wndworld.cpp sir
Code:
#ifdef __LORD_DONATE
#include "WndLordDonate.h"
#endif // __LORD_DONATE
Code:
#ifdef __LORD_DONATE
case MMI_LORD_DONATE:
{
if( g_WndMng.GetWndBase( APP_LORD_DONATE ) )
break;
CWndLordDonate *pLordDonate = new CWndLordDonate();
pLordDonate->Initialize();
}
break;
#endif // __LORD_DONATE
Code:
#ifdef __LORD_DONATE
else if( i == MMI_LORD_DONATE )
{
m_wndMenuMover.AppendMenu( 0, i, prj.GetText( TID_GAME_LORD_DONATE ));
bView = TRUE;
}
#endif // __LORD_DONATE
Code:
#ifdef __LORD_DONATE
pWndBase = g_WndMng.GetWndBase( APP_LORD_DONATE );
if( pWndBase )
pWndBase->Destroy();
#endif // __LORD_DONATE

