Quote:
Originally Posted by FlyffDeveloper
What do you suggest could cause that? I'm still new so always willing to learn how to code flyff better.
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Idk, there are plenty of possibilities, I'd probably call Replace on the loot pet mover. That works as long as it doesn't switch worlds.
You'd have to adjust CMover::Replace though in order to disable the deactivation of the pet when an actual player is being teleported.
Up to you, according to your name you're a flyff developer so I'm sure you can figure that one out on your own.