Hi,
I have some troubles to transform .nif files to .obj on Flyff and I need help
let me explain :
I already saw the post of Linebeck where he explain how to transform NIF to FLYFF.
https://www.elitepvpers.com/forum/flyff-pserver-guides-releases/4223121-how-nif-flyff.html
I try to follow exactly what he do but for Twin Saga (an other game of Aeria Games).
First, the script he is giving is not working with Quick BMS GUI and I found and use this one on google :
Code:
# Aeriagames pkg.idx/pkg???.pkg (script 0.1.2)
# Eden Eternal
# Kitsu Saga
# Dragon Slayer
# script for QuickBMS http://quickbms.aluigi.org
comtype unzip_dynamic
getdstring DUMMY 260
getdstring SIGN 32
math PKG_OLD = -1
get FULLSIZE asize
do
get DUMMY long
get OFFSET long
get DUMMY long
get ZSIZE long
getdstring DUMMY 0x28
get SIZE long
getdstring NAME2 260
getdstring NAME 260
get DUMMY long
get PKG long
get DUMMY long
if PKG != PKG_OLD
string PKG_NAME p= "pkg%03d.pkg" PKG
open FDSE PKG_NAME 1
math PKG_OLD = PKG
endif
string NAME += NAME2
goto OFFSET 1
get TMP1 byte 1
get TMP2 byte 1
if TMP1 == 0x88 && TMP2 == 0x1c
savepos OFFSET 1
math ZSIZE -= 2
endif
clog NAME OFFSET ZSIZE SIZE 1
savepos CURR
while CURR < FULLSIZE
Once unpacking finished i have my folder with all my .nif files.
So I follow the second step, using NifSkope to fix texture's models.
But my NifSkope can't open the .nif file I don't understand why.
(Look at the picture)
I know it's not the same version of NifSkope but I also tried with Nifskope 1.2.
Here a .nif file. I don't know if the issues came from the file or from the software.
https://mega.nz/#!dBZhlBYC!BNlNys9xsB2FVxMKRhany3l47gK5n1Jl7ksYK2D UgKI
I don't know what is the problem. I hope someone can help me.
Thank you in advance.
Kiiwii