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Looter Pet Awake Exploits Fixes?

Discussion on Looter Pet Awake Exploits Fixes? within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Looter Pet Awake Exploits Fixes?



Anyone who have this fixes? I tried this on my files and its work, my worldserver crashed too after did that many times
Kakerou is offline  
Old 11/15/2017, 18:57   #2

 
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ActionMoverCollision.cpp

Function "ProcessCollisionGround" & "ProcessCollisionFly"

Change ->

Quote:
case HATTR_DIE:
pMover->DoDie( NULL );
break;
To ->

Quote:
case HATTR_DIE:
if( pMover->IsPlayer() )
pMover->DoDie( NULL );
break;
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Old 11/15/2017, 19:11   #3
 
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Quote:
Originally Posted by naruto66620 View Post
Take worldeditor and disable the "red zone". Fix

If you see that on your upresia in worldeditor : (The cheat work)
I have a better fix. Just remove all Buff Pets from the game.

Quote:
Originally Posted by naruto66620 View Post
Work on Upresia (only) if the server have the "Red Zone" (Dead Zone), if the server have disable that zone you can't do this

Fix -> MoverSkill.cpp - function "CMover::InactivateEatPet"

After ->



ADD ->



WndManager.cpp - function "CWndMgr::MakeToolTipText" & "CWndMgr::PutToolTip_Item"


After ->



ADD ->
InactivateEatPet is never called when the pet dies. So your "fix" does not work

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Old 11/15/2017, 19:19   #4

 
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We talk about the dead of the character not the dead of the pet.
It's not about the "Pet who you give **** to eat", it's about the "Pet who loot your item".

Quote:
BOOL CAIPet::NotOwnedPetInactivated( void )
{
CMover *pEatPet = GetMover();
CMover *pOwner = prj.GetMover( m_idOwner );

if( IsInvalidObj( pOwner ) )
{
pEatPet->Delete();
return TRUE;
}

if( pOwner->IsDie() )
{
pOwner->InactivateEatPet();
return TRUE;
}
else if( !pOwner->IsValidArea( pEatPet, 32 ) )
{
pOwner->InactivateEatPet();
return TRUE;
}
return FALSE;
}
You are developer?
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Old 11/15/2017, 19:27   #5
 
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Quote:
Originally Posted by naruto66620 View Post
We talk about the dead of the character not the dead of the pet.
It's not about the "Pet who you give **** to eat", it's about the "Pet who loot your item".



You are developer?
Jeez, have you ever tried reproducing this bug and watched what exactly happens?
ディオニュソス is offline  
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Old 11/15/2017, 19:35   #6

 
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Quote:
Originally Posted by ディオニュソス View Post
Jeez, have you ever tried reproducing this bug and watched what exactly happens?
If you think that my fix does not work and that I do not use correctly the cheat that the person proposes, try for yourself.
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Old 11/15/2017, 19:38   #7
 
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Quote:
Originally Posted by naruto66620 View Post
If you think that my fix does not work and that I do not use correctly the cheat that the person proposes, try for yourself.
Yes, it'll definitely fix stacking awakes.
I rate your fix a solid 5/7.
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Old 11/15/2017, 20:07   #8
 
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Quote:
Originally Posted by naruto66620 View Post
Work on Upresia (only) if the server have the "Red Zone" (Dead Zone).

Fix -> MoverSkill.cpp - function "CMover::InactivateEatPet"

After ->



ADD ->



WndManager.cpp - function "CWndMgr::MakeToolTipText" & "CWndMgr::PutToolTip_Item"


After ->



ADD ->
Its already on my source. Before I tried the Exploit so I think those fixes are not working.
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Old 11/15/2017, 20:27   #9
 
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Hello !

naruto66620 have good fix, when player die, InactiveEatPet is called, and ResetDestParam with it.
Why we need to explain that fix to coders omg, are you real coder ?

Kakerou is you have it, check if InactiveEatPet is called when player die.
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Old 11/15/2017, 22:22   #10
 
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When the pet is dead, it never runs any checks to remove the pet stats which is why you have to wait before jumping again.


Code:
CAIPet::MoveProcessIdle( const AIMSG & msg )
Code:
if( pMover->IsDie() || (pMover->m_pActMover->GetState() & OBJSTA_DMG_FLY_ALL) )
		return FALSE;

	if( NotOwnedPetInactivated() )
^ Something is wrong there.

Now, when this is called, look what would happen
Code:
CAIPet::NotOwnedPetInactivated
Code:
	if( pOwner->IsDie() )
	{
		pOwner->InactivateEatPet();
		return TRUE;
	}
If you can't figure it out, too bad.

So now given two snippets, the idea of fixing this is hilariously simple which still has me shocked that I can run around on official servers with 9k + on all my stats 1v1-ing dungeons on a ringmaster.
Hekmatyar is offline  
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