to get news/updates, just go to my YouTube channel and check out the videos or join the discord, posting random gifs and screenshots of wip stuff in there Discord:
After trying to load and display the MoverNames above them, I figured, for that I would need the correct character name reference.
Which is located inside the character.inc, which is referenced inside the world.DYO
So I need to import and make the character.inc useable to get the name.
Doing that i figured, why not make NPC's for real (c# classes etc,etc. not just the mesh in the World) and for that I had to make some classes and import the propMover, character.txt.txt etc.
While doing that, getting to the AddMenu part, the thing that shows you "Menus" to choose from ingame, I, of course want that but I have no idea about Unity UI stuff.
So, now im going to learn more about Unity UI, which also helps me with rendering the MoverName above the mover, always facing to the camera and beeing adjustable (viewrange, color,size, etc? )
There I am now, going to learn more about Unity UI.
The good thing tho, when I got the actual character/npc/mvr import done and working, its a big part done so its nothing small and unimportant, going to make this as good as I can (and probably redo everything 3-4 times till it is readable code :x )
TLDR Need to make a Dialogue Window System(Quest,Chat,Vedoring,Inventory etc) with Unity UI. This is going to take a while.
As always, I am still looking for help regarding the loading of terrain textures in unity (splatmap/prototype), anyone willing to try and help is welcome.
I hate Unity UI, still far from having something working correctly.
But I worked on Item Drops. Collecting in a radius etc.
Only thing missing is the dynamic Update for World and Monster Drops, and a working Inventory UI. Next thing Ill do is start working on the Item Class Itself, Item Effects, Item Type, Equip?, Food?, Currency? etc etc.
Also I reworked the Character Movement a little bit and played with the animations. Still a lot of work there, but currently I am at my limit, need to learn more about it.
Started finally working on the UI a bit and I had to write an Item Class and a Mover Class
Gave them some simple roaming AI, still far from anything good, at least they move in the correct area. But all the important information are loading so I can work with that.
The thing about animation's currently is, that i would either create an animation controller for each monster, or, what I am currently working on, is to write an script that automatically creates a functioning one when Importing monsters.
For the items, same thing, loading all the correct info's so I can use them when working with collecting/inventory.
Again, only a small update, but it all leads up to bigger, working systems in the end.
P.S also created a discord server, if anyone wants to join. Im going to post some small gifs/pics of WIP in there and yeah, feel free.
Alright, after doing nothing for like a week (looking into flyff source, but **** flyff source) I started to work on my project again. Time for Interface Management
Made good progress, with the worst looking and working code ever Its not finished yet but as good as, I'm just too tired currently, will continue tomorrow.
So far loading all APP_ Interface Windows works, no matter if Tiled or not, it will generate the correct window if its tiled
The controls will be added tomorrow, its not too hard for the most part, but to actually make them work will be a whole other part.
Started restructuring my project a little bit and started with writing a very basic server (following a MMO tutorial on YouTube, because I have never ever worked with sockets before, but its easy to understand and I think I've got the hang of it) that accepts a Login request, and Ive also setup a MSSQL database I will use. So yeah, I'mgoing more into server architecture then making the game single player.
Some more WIP Interface, so far its loading the correct Window with all settings, and Buttons,EditCtrl and StaticText. Out of all the controls that are available.
Im going to have to recreate all the UI scripts obviously, all the stuff using "Custom" controls,I will change a few things to make it easier and not have it be the same as flyff, just because some design choises of flyff are outdated and well, ****.
[Unity FlyFF] EXP: 800 | PENYA: 500 | DROP : 800 [International] 08/06/2012 - Flyff PServer Advertising - 9 Replies Good day fellow FlyFF Enthusiasts!
http://unityflyff.sytes.net/forum/attachment.php? attachmentid=1&d=1341533788
Tired of playing overpowered servers? 123151515213151 Asal Damage? Tired of playing imbalanced servers? Where you can get 1516123125151 perins in 1 day? Well, try our server. We tend to avoid 156123412312 in everything.
Eclipse Flyff,Offi Flyff,Chill Out Flyff,Destiny Flyff 06/10/2011 - Flyff Trading - 4 Replies Hallo.
Verkaufe auf den obengannten Servern Perins,Equipment etc.
Eclipse; über 2000Perin + über 70 Votepoints,Ele 150 ( bloody set+10,anc staff+10,adept+20 usw)
Der acc hat seeeeehr viele Sachen.
Rm 130+ mit imba Eq (Neclus,anc stick etc) gehört auch dazu.
Auch ein Bp lv 143mit Epic Rody usw
Offi Flyff: 7 Perin+60 Scrolls of Cancel Awa,2 lucky Boxxen,2x Blessing of Goddes,3x Invi Bag,paar Azria/Korall/Rartesia 1d.
Unity-Skin 04/22/2007 - Kal Online - 24 Replies Hier hab ich mein den Unity-Skin für euch upgeloaded!
Ist mal was anderes als dieser olle Blätter skin und ich find der sieht einfach nach power aus!
Sogar neue Skills,Buffs, und Item Icons!!
Also komplett neues Kal kann man sagen x)
Viel spaß damit!
How to Istall:
Anleitung:
Einfach die Dateien in das Verzeichnis data\HyperText\ im Kal Verzeichnis entpacken