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[Request] Auto Perin Convert

Discussion on [Request] Auto Perin Convert within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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[Request] Auto Perin Convert

Hi epvp! i would like to ask if theres a code for Auto Perin convert? once i sell item more than 100m and when i reach the maximum capacity of the penya it will automatically converted to perin? help please thanks! sorry for my bad english
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Old 05/08/2017, 09:52   #2
 
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Nice asking but the question is who is crazy man want to share that kind of awesome feature.
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Old 05/08/2017, 16:36   #3
 
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Quote:
Originally Posted by babyminion View Post
Hi epvp! i would like to ask if theres a code for Auto Perin convert? once i sell item more than 100m and when i reach the maximum capacity of the penya it will automatically converted to perin? help please thanks! sorry for my bad english
Needs work, credits to whoever the original author of this was. Google is your friend..

Code:
void CUser::AddGoldText( int nPlus )
{
	char szPlus[64];
	char szGold[64];


	sprintf( szPlus, "%d", nPlus );
	sprintf( szGold, "%d", GetGold() );


	CString strPlus = GetNumberFormatEx( szPlus );
	CString strGold = GetNumberFormatEx( szGold );


	//AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );


	if( GetGold() > 2100000000 )
	{
		if( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() > 0 )
		{
			CItemElem* pItem = m_Inventory.GetAtItemId( II_SYS_SYS_SCR_PERIN );
			pItem.m_nItemNum += 21;
			AddGold( -2100000000 );
			AddDefinedText( TID_GAME_MAKEPERIN );
		}
		else if ( m_Inventory.GetEmptyCount() > 0 && GetPerinNum() >= 0)
		{
			CItemElem pItem;
			pItem.m_nItemNum = 21;
			pItem.m_bCharged = TRUE;
			pItem.m_dwItemId = II_SYS_SYS_SCR_PERIN;
			BYTE nID;
			CreateItem( &pItem, &nID );
			AddGold( -2100000000 );
			AddDefinedText( TID_GAME_MAKEPERIN );
		}
		else if ( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() == 0)
		{
			AddDefinedText( TID_GAME_MAKEPERIN_FAILURE );
		}
	}


	AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );
}
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Old 05/08/2017, 23:25   #4
 
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Quote:
Originally Posted by KetchupSamurai View Post
Needs work, credits to whoever the original author of this was. Google is your friend..

Code:
void CUser::AddGoldText( int nPlus )
{
	char szPlus[64];
	char szGold[64];


	sprintf( szPlus, "%d", nPlus );
	sprintf( szGold, "%d", GetGold() );


	CString strPlus = GetNumberFormatEx( szPlus );
	CString strGold = GetNumberFormatEx( szGold );


	//AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );


	if( GetGold() > 2100000000 )
	{
		if( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() > 0 )
		{
			CItemElem* pItem = m_Inventory.GetAtItemId( II_SYS_SYS_SCR_PERIN );
			pItem.m_nItemNum += 21;
			AddGold( -2100000000 );
			AddDefinedText( TID_GAME_MAKEPERIN );
		}
		else if ( m_Inventory.GetEmptyCount() > 0 && GetPerinNum() >= 0)
		{
			CItemElem pItem;
			pItem.m_nItemNum = 21;
			pItem.m_bCharged = TRUE;
			pItem.m_dwItemId = II_SYS_SYS_SCR_PERIN;
			BYTE nID;
			CreateItem( &pItem, &nID );
			AddGold( -2100000000 );
			AddDefinedText( TID_GAME_MAKEPERIN );
		}
		else if ( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() == 0)
		{
			AddDefinedText( TID_GAME_MAKEPERIN_FAILURE );
		}
	}


	AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );
}
sorry but where can i put this code sorry im just new about developing
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Old 05/09/2017, 07:37   #5

 
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Quote:
Originally Posted by babyminion View Post
sorry but where can i put this code sorry im just new about developing
User.cpp
void CUser::AddGoldText( int nPlus )
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Old 05/09/2017, 15:33   #6
 
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Quote:
Originally Posted by Kiseku View Post
User.cpp
void CUser::AddGoldText( int nPlus )
Quote:
Originally Posted by KetchupSamurai View Post
Needs work, credits to whoever the original author of this was. Google is your friend..

Code:
void CUser::AddGoldText( int nPlus )
{
	char szPlus[64];
	char szGold[64];


	sprintf( szPlus, "%d", nPlus );
	sprintf( szGold, "%d", GetGold() );


	CString strPlus = GetNumberFormatEx( szPlus );
	CString strGold = GetNumberFormatEx( szGold );


	//AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );


	if( GetGold() > 2100000000 )
	{
		if( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() > 0 )
		{
			CItemElem* pItem = m_Inventory.GetAtItemId( II_SYS_SYS_SCR_PERIN );
			pItem.m_nItemNum += 21;
			AddGold( -2100000000 );
			AddDefinedText( TID_GAME_MAKEPERIN );
		}
		else if ( m_Inventory.GetEmptyCount() > 0 && GetPerinNum() >= 0)
		{
			CItemElem pItem;
			pItem.m_nItemNum = 21;
			pItem.m_bCharged = TRUE;
			pItem.m_dwItemId = II_SYS_SYS_SCR_PERIN;
			BYTE nID;
			CreateItem( &pItem, &nID );
			AddGold( -2100000000 );
			AddDefinedText( TID_GAME_MAKEPERIN );
		}
		else if ( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() == 0)
		{
			AddDefinedText( TID_GAME_MAKEPERIN_FAILURE );
		}
	}


	AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );
}
Sad not working
i tryd to sell 9999suns

and i receive some penya instead of perins
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Old 05/09/2017, 18:28   #7
 
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Quote:
Originally Posted by babyminion View Post
Sad not working
i tryd to sell 9999suns

and i receive some penya instead of perins
I think it only works on penya drop.
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Old 05/09/2017, 18:44   #8
 
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yea maybe.
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