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[Request] Auto Perin Convert
Discussion on [Request] Auto Perin Convert within the Flyff Private Server forum part of the Flyff category.
05/07/2017, 09:15
#1
elite*gold: 0
Join Date: Mar 2017
Posts: 342
Received Thanks: 18
[Request] Auto Perin Convert
Hi epvp! i would like to ask if theres a code for Auto Perin convert? once i sell item more than 100m and when i reach the maximum capacity of the penya it will automatically converted to perin? help please thanks! sorry for my bad english
05/08/2017, 09:52
#2
elite*gold: 0
Join Date: Aug 2014
Posts: 653
Received Thanks: 218
Nice asking but the question is who is crazy man want to share that kind of awesome feature.
05/08/2017, 16:36
#3
elite*gold: 0
Join Date: Jul 2015
Posts: 181
Received Thanks: 199
Quote:
Originally Posted by
babyminion
Hi epvp! i would like to ask if theres a code for Auto Perin convert? once i sell item more than 100m and when i reach the maximum capacity of the penya it will automatically converted to perin? help please thanks! sorry for my bad english
Needs work, credits to whoever the original author of this was. Google is your friend..
Code:
void CUser::AddGoldText( int nPlus )
{
char szPlus[64];
char szGold[64];
sprintf( szPlus, "%d", nPlus );
sprintf( szGold, "%d", GetGold() );
CString strPlus = GetNumberFormatEx( szPlus );
CString strGold = GetNumberFormatEx( szGold );
//AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );
if( GetGold() > 2100000000 )
{
if( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() > 0 )
{
CItemElem* pItem = m_Inventory.GetAtItemId( II_SYS_SYS_SCR_PERIN );
pItem.m_nItemNum += 21;
AddGold( -2100000000 );
AddDefinedText( TID_GAME_MAKEPERIN );
}
else if ( m_Inventory.GetEmptyCount() > 0 && GetPerinNum() >= 0)
{
CItemElem pItem;
pItem.m_nItemNum = 21;
pItem.m_bCharged = TRUE;
pItem.m_dwItemId = II_SYS_SYS_SCR_PERIN;
BYTE nID;
CreateItem( &pItem, &nID );
AddGold( -2100000000 );
AddDefinedText( TID_GAME_MAKEPERIN );
}
else if ( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() == 0)
{
AddDefinedText( TID_GAME_MAKEPERIN_FAILURE );
}
}
AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );
}
05/08/2017, 23:25
#4
elite*gold: 0
Join Date: Mar 2017
Posts: 342
Received Thanks: 18
Quote:
Originally Posted by
KetchupSamurai
Needs work, credits to whoever the original author of this was. Google is your friend..
Code:
void CUser::AddGoldText( int nPlus )
{
char szPlus[64];
char szGold[64];
sprintf( szPlus, "%d", nPlus );
sprintf( szGold, "%d", GetGold() );
CString strPlus = GetNumberFormatEx( szPlus );
CString strGold = GetNumberFormatEx( szGold );
//AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );
if( GetGold() > 2100000000 )
{
if( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() > 0 )
{
CItemElem* pItem = m_Inventory.GetAtItemId( II_SYS_SYS_SCR_PERIN );
pItem.m_nItemNum += 21;
AddGold( -2100000000 );
AddDefinedText( TID_GAME_MAKEPERIN );
}
else if ( m_Inventory.GetEmptyCount() > 0 && GetPerinNum() >= 0)
{
CItemElem pItem;
pItem.m_nItemNum = 21;
pItem.m_bCharged = TRUE;
pItem.m_dwItemId = II_SYS_SYS_SCR_PERIN;
BYTE nID;
CreateItem( &pItem, &nID );
AddGold( -2100000000 );
AddDefinedText( TID_GAME_MAKEPERIN );
}
else if ( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() == 0)
{
AddDefinedText( TID_GAME_MAKEPERIN_FAILURE );
}
}
AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );
}
sorry but where can i put this code sorry im just new about developing
05/09/2017, 07:37
#5
elite*gold: 353
Join Date: Jan 2013
Posts: 924
Received Thanks: 617
Quote:
Originally Posted by
babyminion
User.cpp
void CUser::AddGoldText( int nPlus )
05/09/2017, 15:33
#6
elite*gold: 0
Join Date: Mar 2017
Posts: 342
Received Thanks: 18
Quote:
Originally Posted by
Kiseku
User.cpp
void CUser::AddGoldText( int nPlus )
Quote:
Originally Posted by
KetchupSamurai
Needs work, credits to whoever the original author of this was. Google is your friend..
Code:
void CUser::AddGoldText( int nPlus )
{
char szPlus[64];
char szGold[64];
sprintf( szPlus, "%d", nPlus );
sprintf( szGold, "%d", GetGold() );
CString strPlus = GetNumberFormatEx( szPlus );
CString strGold = GetNumberFormatEx( szGold );
//AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );
if( GetGold() > 2100000000 )
{
if( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() > 0 )
{
CItemElem* pItem = m_Inventory.GetAtItemId( II_SYS_SYS_SCR_PERIN );
pItem.m_nItemNum += 21;
AddGold( -2100000000 );
AddDefinedText( TID_GAME_MAKEPERIN );
}
else if ( m_Inventory.GetEmptyCount() > 0 && GetPerinNum() >= 0)
{
CItemElem pItem;
pItem.m_nItemNum = 21;
pItem.m_bCharged = TRUE;
pItem.m_dwItemId = II_SYS_SYS_SCR_PERIN;
BYTE nID;
CreateItem( &pItem, &nID );
AddGold( -2100000000 );
AddDefinedText( TID_GAME_MAKEPERIN );
}
else if ( m_Inventory.GetEmptyCount() == 0 && GetPerinNum() == 0)
{
AddDefinedText( TID_GAME_MAKEPERIN_FAILURE );
}
}
AddDefinedText( TID_GAME_REAPMONEY, "%s %s", strPlus, strGold );
}
Sad
not working
i tryd to sell 9999suns
and i receive some penya instead of perins
05/09/2017, 18:28
#7
elite*gold: 26
Join Date: Oct 2016
Posts: 116
Received Thanks: 13
Quote:
Originally Posted by
babyminion
Sad
not working
i tryd to sell 9999suns
and i receive some penya instead of perins
I think it only works on penya drop.
05/09/2017, 18:44
#8
elite*gold: 0
Join Date: Mar 2017
Posts: 342
Received Thanks: 18
yea maybe.
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