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Stat Problem/Bug
Discussion on Stat Problem/Bug within the Flyff Private Server forum part of the Flyff category.
04/15/2017, 13:03
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#1
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elite*gold: 0
Join Date: Nov 2015
Posts: 124
Received Thanks: 130
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Stat Problem/Bug
hi. After changing the level cap to 300 and test it
when i reach level 201+ i get dc
that starts when i add another stat on my character.
the character gets disconnected and can never reconnect again
this only happens to a player, when i test it as a GM i dont get disconnected
i really dont have idea what causes this
it seems there is a stat cap or something..
please help me.
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04/15/2017, 13:34
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#2
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elite*gold: 0
Join Date: Nov 2015
Posts: 124
Received Thanks: 130
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Quote:
Originally Posted by Avalion
look in CUser::Process. Some stat hack fix limits user stats with a solid number in some source?
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i found this on my versioncommon
#define __STAT_FIXXED could be the one causing it?
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04/15/2017, 14:26
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#3
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elite*gold: 0
Join Date: Mar 2013
Posts: 204
Received Thanks: 38
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On WorldServer/User.cpp
Under CMover::Process();
removed this codes
if( IsValidObj( this ) )
{
if( !IsAuthHigher( AUTH_GAMEMASTER ) )
{
if( ( ( m_nSta-15 ) + ( m_nInt -15 ) + ( m_nDex -15 ) + ( m_nStr - 15 ) ) > 400 )
{
g_dpDBClient.SendBan( m_playAccount.lpszAccount, 9999 );
FILEOUT( "Hack.txt", "UserID = %07d, UserName = %s [STA:%d, INT:%d, DEX:%d, STR:%d] stats stat points, login returned", m_idPlayer, GetName(), m_nSta, m_nInt, m_nDex, m_nStr );
g_UserMng.RemoveUser( m_dwSerial );
}
}
}
//Stats-Check recoded!
if( IsValidObj( this ) )
{
if( !IsAuthHigher( AUTH_GAMEMASTER ) )
{
if( this->GetSta() > 1850 || this->GetInt() > 1850 || this->GetDex() > 1850 || this->GetStr() > 1850 )
{
//g_dpDBClient.SendBan( m_playAccount.lpszAccount, 9999 );
FILEOUT( "Hacktemp.txt", "UserID = %07d, UserName = %s [STA:%d, INT:%d, DEX:%d, STR:%d] stats stat points, login returned", m_idPlayer, GetName(), m_nSta + GetParam( DST_STA, 0 ), m_nInt + GetParam( DST_INT, 0 ), m_nDex + GetParam( DST_DEX, 0 ), m_nStr + GetParam( DST_STR, 0 ));
g_UserMng.RemoveUser( m_dwSerial );
}
}
}
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04/15/2017, 17:19
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#4
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elite*gold: 0
Join Date: Nov 2015
Posts: 124
Received Thanks: 130
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Worked Thanks guys!
Or if i change this if( !IsAuthHigher( AUTH_GAMEMASTER ) )
To:
if( !IsAuthHigher( AUTH_GENERAL ) )
would it work?
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04/17/2017, 17:40
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#5
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elite*gold: 0
Join Date: Jan 2009
Posts: 99
Received Thanks: 54
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It would work but then the check has absolutely no meaning, it is the same as removing it.
To still have the fix with your new level, just raise the amount the user can use
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