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Asal Damage

Discussion on Asal Damage within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Asal Damage

I wonder how does the computation of asal work in here? I wan to increase the Asal of Billposter but even I put Increase mp 200% The asal is still low like 200k

Please tell/teach me how can I increase it. thanks in advance

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Old 03/23/2017, 12:44   #2
 
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For a balanced gameplay i recommed replacing the entire block with:

Code:
int CAttackArbiter::PostAsalraalaikum()
{
 return m_pAttacker->GetManaPoint() * m_pAttacker->GetManaPoint();
}
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Old 03/23/2017, 13:00   #3



 
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Quote:
Originally Posted by Mognakor View Post
For a balanced gameplay i recommed replacing the entire block with:

Code:
int CAttackArbiter::PostAsalraalaikum()
{
 return m_pAttacker->GetManaPoint() * m_pAttacker->GetManaPoint();
}
Kappa. 1k would be 1m dmg
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Old 03/23/2017, 14:05   #4

 
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Bin ich dumm oder Macht diese return Funktion einfach keinen Sinn weil inner 0 rauskommt oder nicht xD ?
if( m_pAttacker->GetHitPoint() > m_pAttacker->GetMaxHitPoint() )
{
return ( ( ( m_pAttacker->GetStr() / 10 ) * dwSkillLevel ) * 0 );
}
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Old 03/23/2017, 14:28   #5
 
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Quote:
Originally Posted by Sedrika View Post
Kappa. 1k would be 1m dmg
He said he wants to increase Asal damage beyond 200k, thats what my code does.
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Old 03/23/2017, 18:08   #6



 
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Quote:
Originally Posted by Kiseku View Post
Bin ich dumm oder Macht diese return Funktion einfach keinen Sinn weil inner 0 rauskommt oder nicht xD ?
if( m_pAttacker->GetHitPoint() > m_pAttacker->GetMaxHitPoint() )
{
return ( ( ( m_pAttacker->GetStr() / 10 ) * dwSkillLevel ) * 0 );
}
Dumm eher weil X * 0 = 0 ist.
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Old 03/23/2017, 18:47   #7

 
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Ja das meine ich ja damit xD
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