I add 105 sets and weapon drops on the B5 monsters
but everytime I've tried to testing it, it only drops helmet parts.
this is my PropmoverEx.inc
Maxitem = 2;
DropGold(1200, 2600);
DropItem(II_GEN_GEM_GEM_ASURAHEART, 300000000, 0, 1);
DropItem(II_ARM_M_KIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_KIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_BLA_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_BLA_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_JST_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_JST_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_RAG_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_RAG_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_RIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_RIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_BIL_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_BIL_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_PSY_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_PSY_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_ELE_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_ELE_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_KIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_KIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_BLA_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_BLA_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_JST_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_JST_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_RAG_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_RAG_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_RIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_RIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_BIL_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_BIL_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_PSY_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_PSY_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_ELE_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_ELE_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_JST_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_JST_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_KIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_KIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_BLA_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_BLA_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_JST_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_JST_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_RAG_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_RAG_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_RIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_RIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_BIL_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_BIL_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_PSY_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_PSY_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_ELE_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_ELE_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_WEA_SWO_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_SWT_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_AXE_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_AXT_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_KNU_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_CHE_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_WAN_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_STA_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_BOW_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_YOY_LEAGENDGUM, 49000000, 0, 1);
DropGold(1200, 2600);
DropItem(II_GEN_GEM_GEM_ASURAHEART, 300000000, 0, 1);
DropItem(II_ARM_M_KIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_KIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_BLA_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_BLA_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_JST_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_JST_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_RAG_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_RAG_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_RIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_RIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_BIL_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_BIL_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_PSY_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_PSY_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_ELE_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_ELE_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_KIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_KIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_BLA_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_BLA_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_JST_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_JST_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_RAG_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_RAG_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_RIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_RIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_BIL_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_BIL_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_PSY_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_PSY_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_ELE_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_ELE_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_JST_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_JST_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_KIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_KIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_BLA_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_BLA_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_JST_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_JST_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_RAG_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_RAG_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_RIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_RIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_BIL_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_BIL_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_PSY_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_PSY_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_ELE_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_ELE_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_WEA_SWO_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_SWT_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_AXE_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_AXT_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_KNU_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_CHE_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_WAN_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_STA_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_BOW_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_YOY_LEAGENDGUM, 49000000, 0, 1);
And for the navigator part all dungeons navigator or the mini map is black.
can you help me please







