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Bug?
Discussion on Bug? within the Flyff Private Server forum part of the Flyff category.
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#1
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elite*gold: 0
Join Date: Aug 2016
Posts: 99
Received Thanks: 3
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Bug?
So here's my problem
I add 105 sets and weapon drops on the B5 monsters
but everytime I've tried to testing it, it only drops helmet parts.
this is my PropmoverEx.inc
Maxitem = 2;
DropGold(1200, 2600);
DropItem(II_GEN_GEM_GEM_ASURAHEART, 300000000, 0, 1);
DropItem(II_ARM_M_KIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_KIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_BLA_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_BLA_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_JST_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_JST_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_RAG_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_RAG_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_RIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_RIN_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_BIL_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_BIL_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_PSY_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_PSY_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_ELE_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_F_ELE_HELMET_SET_32, 83000000, 0, 1);
DropItem(II_ARM_M_KIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_KIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_BLA_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_BLA_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_JST_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_JST_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_RAG_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_RAG_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_RIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_RIN_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_BIL_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_BIL_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_PSY_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_PSY_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_ELE_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_F_ELE_SUIT_SET_32, 45000000, 0, 1);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_JST_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_JST_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_32, 70000000, 0, 1);
DropItem(II_ARM_M_KIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_KIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_BLA_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_BLA_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_JST_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_JST_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_RAG_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_RAG_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_RIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_RIN_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_BIL_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_BIL_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_PSY_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_PSY_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_M_ELE_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_ARM_F_ELE_BOOTS_SET_32, 58000000, 0, 1);
DropItem(II_WEA_SWO_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_SWT_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_AXE_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_AXT_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_KNU_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_CHE_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_WAN_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_STA_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_BOW_LEAGENDGUM, 49000000, 0, 1);
DropItem(II_WEA_YOY_LEAGENDGUM, 49000000, 0, 1);
And for the navigator part all dungeons navigator or the mini map is black.
can you help me please
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#2
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elite*gold: 115
Join Date: Jan 2012
Posts: 1,156
Received Thanks: 894
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#3
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elite*gold: 0
Join Date: Oct 2012
Posts: 948
Received Thanks: 157
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Ofcourse it will only drop helmets.
MaxItem is only 2.
So it will drop the first 2 items that have the highest change to drop.
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#4
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elite*gold: 0
Join Date: Aug 2016
Posts: 99
Received Thanks: 3
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Quote:
Originally Posted by raventh1984
Ofcourse it will only drop helmets.
MaxItem is only 2.
So it will drop the first 2 items that have the highest change to drop.
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I've tried to edit it and put 5 instead of 2 but the first 5 items drop :3 how can I make it randomly drop?
thanks
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#5
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elite*gold: 0
Join Date: Mar 2008
Posts: 333
Received Thanks: 284
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Re-write the Drop System  Or lower the chance for each Item for a more random drop
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#6
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elite*gold: 0
Join Date: Aug 2016
Posts: 99
Received Thanks: 3
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@  e14 I successfully compiled all the .exe but when i try it ingame the torch will gone after a seconds :/
17 II_SYS_SYS_SCR_MAPOPENAREA IDS_PROPITEM_TXT_0142001 1 99 IK1_EFFECT IK2_KEEP IK3_MAPOPEN_DUNGEON = = 1 = 0 = = = = = = = 0 = = 1 = = 1 1 = = 1440 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_RELEASE01 = = = = 0 = WUI_NOW = = = = = = = = = 0 0 0 0 0 1 = = = = = = = = = = = = = = = = """Itm_WorldTorchArea-32.dds""" 0 """""" IDS_PROPITEM_TXT_0142011 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 1
17 II_SYS_SYS_SCR_MAPOPENDUNGEON IDS_PROPITEM_TXT_0142021 1 99 IK1_EFFECT IK2_KEEP IK3_MAPOPEN_DUNGEON = = 1 = 0 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_RELEASE01 = = = = 0 = WUI_NOW = = = = = = = = = 0 0 0 0 0 1 = = = = = = = = = = = = = = = = """Itm_WorldTorchArea-32.dds""" 0 """""" IDS_PROPITEM_TXT_0142031 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 1
@  what do you mean by drop system? can you give an example?
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#7
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elite*gold: 0
Join Date: Mar 2008
Posts: 333
Received Thanks: 284
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Understand what CMover:: DropItem does, locate the problem, solve it.
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#8
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elite*gold: 0
Join Date: Aug 2016
Posts: 99
Received Thanks: 3
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Quote:
Originally Posted by Nortix
Understand what CMover:: DropItem does, locate the problem, solve it.
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cant figure it out :/ is there a chance to edit it on the resource only?
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#9
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elite*gold: 0
Join Date: Mar 2008
Posts: 333
Received Thanks: 284
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Quote:
Originally Posted by Nortix
Or lower the chance for each Item for a more random drop
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...
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#10
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elite*gold: 0
Join Date: Jan 2012
Posts: 147
Received Thanks: 24
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Dont forget the overall drop increase factor in the lua file while calculating the drop chances
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