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[Help] Do not drop money

Discussion on [Help] Do not drop money within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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[Help] Do not drop money

Do not drop money

This is my file

ar180141 is offline  
Old 10/15/2016, 12:51   #2
 
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Check PropmoverEx.inc
justcallmeidol09 is offline  
Old 10/15/2016, 16:33   #3
 
Akihiko Kayaba's Avatar
 
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yes.
open propmoverEx.inc

Quote:
MI_NPC_YETI01
{
Maxitem = 2;
DropGold(500, 2000);
and there you can edit penya drop for every single monster in Flyff.
for example the monster Yeti.
Akihiko Kayaba is offline  
Old 10/15/2016, 17:20   #4
 
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/*
06.04.07 -xuzhu-
ภฯนภ๛ภฮ พฦภฬล ฝภตๆภว ฑโบป มครฅ บฏฐๆ.
1.ภฯนภ๛ภฮ นซฑโ/นๆพ๎ฑธภว ฑโบปภๅบ๑ต้ภบ ธ๐ต็ ธ๓ฝบลอฟกฐิผญ ตๅถ๘ตวฐิ บฏฐๆตวพ๚ดู.
2.ถณพ๎ม๖ดย นซฑโ/นๆพ๎ฑธภว ทนบงภบ ธ๓ฝบลอทนบงบธดู 2~5ทนบง ณทภบ พฦภฬลภฬ ตๅถ๘ตวตตทฯ วฯฟดดู.
3.ภฏดฯลฉฑภว นซฑโดย ศ๑นฺวั ศฎททฮ ฟ๙ตๅตๅถ๘ภธทฮตต ฑธวา ผ๖ ภึม๖ธธ ฦฏมค ธ๓ฝบลอฟกฐิผญ ฑธวา ศฎทภฬ ด๕ ณ๔ฐิ วัดู.
.DropKindภว nMinUniq, nMaxUniqภว ฦฤถ๓ธลอดย ด๕ภฬป๓ ป็ฟ๋ตวม๖ พสฐิ นูฒูพ๚ดู.
.ผญน๖ฟกผญ ฝบลฉธณฦฎธฆ ภะภปถง นซมถฐว pPropMover->dwLevel - 2 ~ -5นภงทฮ ผณมคตวฐิ นูฒูพ๚ดู.
.ภฬดย ภฯนภ๛ภธทฮ ธ๓ฝบลอต้ภฬ ภๅบ๑ธฆ ตๅถ๘วาถง ธ๗ทนบงบธดู 2~5ทนบง ณทภบ ลภฬ ตๅถ๘ตวฐิ วฯฟฉ
.ณทภบลภธทฮ ป็ณษภบ ฐกดษวฯฐิ น฿ถ๕ฝบธฆ ผณมควฯฐํ, ตทภฬ ภึดูธ้ ด๕ มมภบ พฦภฬลภป ป็ผญ ป็ณษวา ผ๖ ภึตตทฯ ว฿ดู.
*/
//DropKind(พฦภฬล 3ย๗ บะท๙, ทนพ๎ต๎ฑรึผาฐช, ทนพ๎ต๎ฑรึด๋ฐช)
//DropKindภบ ฐิภำฟก มธภ็วฯดย พฦภฬล บะท๙ภว ทนพ๎ต๎ฑ ฑธฐฃฟก วุด็ตวดย พฦภฬลภป ทฃดวฯฐิ ตๅทำ ฝรลณถง ป็ฟ๋วฯดย วิผ๖ภฬดู.
//EX) DropKind(IK3_SWD, 1, 6);

/*
พฦภฬล น฿ป ฦวมค O -> น฿ป รึด๋ ฐณผ๖ฟก ภววั พฦภฬล น฿ป, 25% ตท
X -> พฦภฬล พ๘ภฬ 100% ตท

DropItem()ภว รึด๋ทฎภบ 32ฐณภฬนวทฮ วิผ๖ธฆ ฑื ภฬป๓ ณึม๖ พสตตทฯ วัดู.
- DropEvenitemภบ Dropitemภว ฐณผ๖ฟก มพผำนภฝ
DropKind()ภว รึด๋ทฎภบ 64ฐณภฬนวทฮ วิผ๖ธฆ ฑื ภฬป๓ ณึม๖ พสตตทฯ วัดู.
DropQuestItem()ภว รึด๋ทฎภบ 16ฐณภำ

MVI_MONSTER
{
Maxitem = น฿ป รึด๋ ฐณผ๖;
DropItem(ฦฏมคพฦภฬลภฮตฆฝบ, 3000000000(30พ๏)ภว ศฎท, พฦภฬลร฿ฐกทนบง, ปผบ ฐนผ๖ maxฐช , ปผบ ฐดผ๖ min ฐช); // max/minภฬ ภงฤกฐก นูฒ๎พ๚ภธดฯ ศฅตทวฯม๖ ธถฝรฑๆ... min ฐช พศณึภป ฐๆฟ์ 0ภธทฮ รณธฎตศดู.
ปผบศฎทภฬ ณทภบ ฐอภป มฆภฯ ป๓ภงทฮ ตฮพ๎ ปผบศฎทภฬ ภ๛ภบ พฦภฬลภบ นซมถฐว น฿ปฐณผ๖ฟก
ฟ์ผฑภ๛ภธทฮ ฦ๗วิตวตตทฯ วัดู.
DropGold(Min, Max);
QuestItem(พ๎ถฒ ฤ๙ฝบฦฎภฮฐก, ฤ๙ฝบฦฎ ป๓ลย, ฤ๙ฝบฦฎฟ๋ภธทฮ ม๖ฑตวดย พฦภฬล, ศฎท, ม๖ฑฐนผ๖ );

m_dwAttackMoveDelay = 0; // ภฬตฟฝร ต๔ทนภฬ(นะธฎผผฤมตๅ)
m_dwRunawayDelay = 1000; // ตตธมฐฅ ถง ต๔ทนภฬ(นะธฎผผฤมตๅ)
SetRunAway( HP(percent) );//, NPC Index(0ภฬธ้ วฦ พ๘ภฝ), ฐนผ๖(0ภบ ธ๙ถฅ) );
ว๖ภ็ hp, วฦ ธ๓ฝบลอ index, ตตฟ๒ ฟไรปวา ธ๓ฝบลอ ผ๖(0 มึบฏฟก ฐหป๖ตวดย ณ๐ ธ๐ตฮ)
ธธพเ ตตฟ๒ ฟไรปวา ธ๓ฝบลอฐก วสฟไ พ๘ดูธ้ indexธฆ 0ภธทฮ
SetCallHelper( HP(Percent), NPC(Index), ฐนผ๖(0ภฬธ้ ธ๙ถฅ), bParty(TRUE,FALSE, ฐ๘ฐ ด๋ป๓ภฺธฆ วุด็ วรทนภฬพ๎ภว ฦฤฦผ ธษน๖ทฮ ผณมค) );
m_nAttackFirstRange = 10; // ผฑฐ๘ ธ๗ภฬ ผฑฐ๘วฯฑโ ภงวั ฝบฤต นภง. นฬลอ ดภง,
// 1. 100ภฬป๓ ป็ฟ๋วา ผ๖ พ๘ภฝ. ผฑฐ๘ ธ๗ภว ฝรพ฿ ปำธธภฬ พฦดั
// 2. ตฟมท ภฮฝฤภป วฯดย ธ๓ฝบลอภว ว๏ฦ ภฮฝฤ นภงฟกตต ฦ๗วิตส.
// 3. ฑโบปภบ 10ภธทฮ วฯธ็ 10ภฬป๓ ผณมควาถฉ วมทฮฑืทฅฦภฐ๚ ป๓ภว.
// 4. 10ภฬป๓ นภงดย AIฐก AII_AGGRO_NORMALภฯ ฐๆฟ์ฟกธธ ภ๛ฟ๋ ฐกดษ. (ดูธฅ AI ภฯ ฐๆฟ์ วมทฮฑืทฅฦภฐ๚ ป๓ภว)
}

AI
{
Scan jon (jobNum) range (num) quest (QuestID) item (ItemID) chao (100,101) s
Attack (%) cunning (Hi,sam,low) B
Recovery (%) (%) (%) (u/m/a) B
Summon (%) (num) (MoverID) B // 20รสธถดู วัน๘พฟ (%)ศฎททฮ ผาศฏฝรตต. MoverIDธฆ numธถธฎ ปผบ.
Rangeattack (X) B
Keeprangeattack (Range) B
Evade (%) B // ภิทยวั ผ๖ฤก ฐชฟก ธ๓ฝบลอภว HPฐก ตตดว฿ภป ถง ตตธมฐฃดู.
Helper (freq) (sr) (num) (mtype) B
Berserk (hp) (%) B
Randomtarget มฆภฯธีภ๚ พฒภฬดย ฐๆฟ์ ป็ฟ๋ B
teleport (freq) (X,Y or 1~5) (mana) (batt) M
Loot (d) (X,Y) (code) (?) M

}

ผภฺ ศฎท 1ฐณฐก ถณพ๎ม๚ถง ธ๓ฝบลอผ๖
9375 0.0003125% 320000
18750 0.000625% 160000
37500 0.00125% 80000
75000 0.0025% 40000
150000 0.005% 20000
300000 0.01% 10000
1000000 0.0333% 3000
1875000 0.0625% 1600
3000000 0.1% 1000
3750000 0.125% 800
5000000 0.166% 600
7500000 0.25% 400
15000000 0.5% 200
30000000 1% 100
300000000 10% 10
3000000000 100% 1
*/

MI_AIBATT1
{
Maxitem = 2;
DropGold(6, 9);

DropItem(II_GEN_GEM_GEM_TWINKLESTONE, 300000000, 0, 1);

m_dwAttackMoveDelay = 2000;
m_dwRunawayDelay = 3000;
m_nAttackFirstRange = 8;

AI
{
#Scan
{
scan
}
#battle
{
Attack cunning low
// evade 5
}
#move
{
Loot d 5
}
}
}
MI_AIBATT2
{
Maxitem = 2;
DropGold(6, 9);


DropItem(II_GEN_GEM_GEM_TWINKLESTONE, 200000000, 0, 1);

m_nAttackFirstRange = 8;

AI
{
#Scan
{
scan
}
#battle
{
Attack cunning low

}
#move
{
Loot d 5
}
}
}
MI_AIBATT3
{
Maxitem = 2;
DropGold(8, 11);

DropItem(II_GEN_GEM_GEM_TWINKLESTONE, 200000000, 0, 1);

m_nAttackFirstRange = 8;

AI
{
#Scan
{
scan range 8
}
#battle
{
Attack cunning low

}
#move
{

}
}
}


I do it, but I'm still not.
ar180141 is offline  
Old 10/15/2016, 17:36   #5
 
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Noone really understands what your problem is.
Please submit your request in complete and sensible sentences or look for someone who is able to translate your messages for you...
ディオニュソス is offline  
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Old 10/15/2016, 18:00   #6
 
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Just to be sure, check Event.lua to make sure there isn't any penya event info setting penya drop rate to 0. SetGoldDropFactor is used to change the penya drop rate, make sure there is no lines with SetGoldDropFactor after ------- Begin Script --------

Check EventFunc.lua
Look for GetGoldDropFactor()
Make sure in that method fGoldDropFactor is not equal to 0
NickHough is offline  
Old 10/17/2016, 15:12   #7
 
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I edit the file propMoverEx penya but did not drop.



my file

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