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Question on Glow Changer
Discussion on Question on Glow Changer within the Flyff Private Server forum part of the Flyff category.
04/13/2016, 17:40
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Join Date: May 2011
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Question on Glow Changer
Hi, i've been exploring the source code of glow changer i wanted to add a aura wing glows on it. i manage to add the some things on the source
i wanna know if im doing the right thing on Mover.cpp
Mover.cpp
(Original Code of JOPS_GLOW
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechte schulter
pSfx->m_nPartsLink = 0;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linke schulter
pSfx->m_nPartsLink = 1;
pSfx->m_nOldAbilityOption = nAbilityOption;
// ¾î±ú, ÆÈ¸ñ Áß°£
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechter oberarm
pSfx->m_nPartsLink = 4;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linker oberarm
pSfx->m_nPartsLink = 5;
pSfx->m_nOldAbilityOption = nAbilityOption;
// ¸öÅë
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxBody, GetPos(), GetId(), GetPos(), GetId(), -1 ); // Kopf, vorne, brust
pSfx->m_nPartsLink = 6;
pSfx->SetScale(D3DXVECTOR3( 3.0f, 4.5f, 3.0f ));
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxBody, GetPos(), GetId(), GetPos(), GetId(), -1 ); // Kopf, vorne, brust
pSfx->m_nPartsLink = 7;
pSfx->SetScale(D3DXVECTOR3( 3.0f, 3.0f, 3.0f ));
pSfx->m_nOldAbilityOption = nAbilityOption;
// ¼Õ
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechter arm
pSfx->m_nPartsLink = 8;
//pSfx->m_v3Offset.y = 0.1f;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linker arm
pSfx->m_nPartsLink = 9;
//pSfx->m_v3Offset.y = 0.1f;
pSfx->m_nOldAbilityOption = nAbilityOption;
// ÆÈ¸ñ
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechter oberarm
pSfx->m_nPartsLink = 2;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linker unterarm
pSfx->m_nPartsLink = 3;
pSfx->m_nOldAbilityOption = nAbilityOption;
// ¹ß
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxLegLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linkes knie
pSfx->m_nPartsLink = 26;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxLegRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechtes knie
pSfx->m_nPartsLink = 29;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxHandRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); //rechte Hand
pSfx->m_nPartsLink = 8;
pSfx->m_v3Offset.y = 0.2f;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxHandLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linke Hand
pSfx->m_nPartsLink = 9;
pSfx->m_v3Offset.y = 0.2f;
pSfx->m_nOldAbilityOption = nAbilityOption;
if im going to add the aura wing changer is this code right? or no need of this linking this part?
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxWing, GetPos(), GetId(), GetPos(), GetId(), -1 );
pSfx->m_nPartsLink = 15;
pSfx->m_nOldAbilityOption = nAbilityOption;
Also
switch( m_iGlowWing )
{
case 0: dwSfxWing = XI_NAT_MAS_AURA1; break;
case 1: dwSfxWing = XI_NAT_MAS_AURA2; break;
}
Thanks for the help 
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