3.
Quote:
Originally Posted by laitila
3. How do i change this text? 
|
Resource Folder, WorldDialog.txt and then search for '
Giants of War'
2.
Quote:
Originally Posted by laitila
2.How to change skin of a npc, For instance buff pang how do i change it to annother model skin?
|
Character.inc:
Code:
MaFl_Ispim
{
setting
{
SetEquip( II_ARM_M_CLO_GOKUCAP, II_ARM_M_AG_MSUIT, II_ARM_M_AG_MGAUNTLET, II_ARM_M_AG_MBOOTS );
SetFigure( MI_MALE, 1, 0xffffaa88, 1);
SetFigure and then search for a model, I used MI_MALE because they can wear normal CS fashion.
Otherwise you can set a NPC with Beast/Atlas or any other Worldeditor and then you give them:
MaFl_Helper_ver12 sothat they are able to buff.
1.
Quote:
Originally Posted by laitila
1. How can i make blessed items trade-able? i want cs fash to be sell able and trade able, is it in the source? if it is which files and lines should i edit?
|
Item.cpp
Go to:
Code:
BOOL CItemElem::IsBinds( void )
Code:
BOOL CItemElem::IsBinds( void )
{
ItemProp* pProperty = GetProp();
if( !pProperty )
return FALSE;
if( m_dwKeepTime && pProperty->dwItemKind2 != IK2_WARP )
return TRUE;
if( (pProperty->dwFlag & IP_FLAG_BINDS) == IP_FLAG_BINDS )
return TRUE;
if( IsFlag( CItemElem::binds ) )
return TRUE;
#if __VER >= 11 // __SYS_IDENTIFY
if( g_xRandomOptionProperty->GetRandomOptionSize( GetRandomOptItemId() ) > 0
&& ( g_xRandomOptionProperty->GetRandomOptionKind( this ) == CRandomOptionProperty::eBlessing || g_xRandomOptionProperty->GetRandomOptionKind( this ) == CRandomOptionProperty::eEatPet ) )
return TRUE;
if( GetLevelDown() < 0 )
return TRUE;
#endif // __SYS_IDENTIFY
return FALSE;
}
Code:
if( g_xRandomOptionProperty->GetRandomOptionSize( GetRandomOptItemId() ) > 0
&& ( g_xRandomOptionProperty->GetRandomOptionKind( this ) == CRandomOptionProperty::eBlessing || g_xRandomOptionProperty->GetRandomOptionKind( this ) == CRandomOptionProperty::eEatPet ) )
return TRUE;
Exchange with:
Code:
if( g_xRandomOptionProperty->GetRandomOptionSize( GetRandomOptItemId() ) > 0
&& ( g_xRandomOptionProperty->GetRandomOptionKind( this ) == CRandomOptionProperty::eEatPet ) )
return TRUE;