I debug my worldserver and it crash then vs show me this
Anyone how to fix it?
Breakpoints here:
QuestProp* pQuestProp = pUser->m_aQuest[ i ].GetProp();
if( pQuestProp )
{
if( strcmp( pQuestProp->m_szEndCondDlgCharKey, pMover->m_szCharacterKey ) == 0 )
{
if( strcmp( pQuestProp->m_szEndCondDlgAddKey, lpKey ) == 0 )
{
lpQuest->m_bDialog = TRUE;
pUser->AddSetQuest( lpQuest );
break;