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[REQUEST] WEAPON_LEVELING DATABASE
Discussion on [REQUEST] WEAPON_LEVELING DATABASE within the Flyff Private Server forum part of the Flyff category.
06/16/2015, 15:51
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#1
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Join Date: Aug 2014
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[REQUEST] WEAPON_LEVELING DATABASE
any one know about the weapon leveling not to rollback? may leveling not save, i think there is a database support.
thnx and advance
rip english
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06/16/2015, 16:36
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#2
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Join Date: Dec 2008
Posts: 306
Received Thanks: 59
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database server that all you need to code.
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06/17/2015, 12:10
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#3
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Join Date: Oct 2012
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Did you edited DbManagerSave.cpp?
void CDbManager::SaveOneItem( CItemElem* pItemElem, PItemStruct pItemStruct )
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,% d,%d,%d/",
And
#ifdef __WEAPON_LEVELING
, pItemElem->m_nWeaponLevel
, pItemElem->m_nWeaponExp
#endif
And
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06/17/2015, 12:52
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#4
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elite*gold: 0
Join Date: Aug 2014
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Received Thanks: 218
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i dont know if this is the right
PHP Code:
void CDbManager::SaveOneItem( CItemElem* pItemElem, PItemStruct pItemStruct ) { char szPiercing[32] = {0,};
if( pItemElem->IsEmpty() == FALSE ) { #if __VER >= 11 // __MA_VER11_05 // Äɸ¯ÅÍ ºÀÀÎ °Å·¡ ±â´É world,database,neuz if( pItemElem->m_dwItemId == II_SYS_SYS_SCR_SEALCHARACTER ) #if __VER >= 19 sprintf( pItemStruct->szItem, "%d,%d,%d,%d,,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", #else sprintf( pItemStruct->szItem, "%d,%d,%d,%d,,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/", #endif pItemElem->m_dwObjId, pItemElem->m_dwItemId, 0, 0, pItemElem->m_nItemNum, pItemElem->m_nRepairNumber, pItemElem->m_nHitPoint, pItemElem->m_nRepair, 0, pItemElem->m_byFlag, pItemElem->GetSerialNumber(), pItemElem->GetOption(), pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption, pItemElem->m_idGuild, pItemElem->m_nResistSMItemId ); else #if __VER >= 19 sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", #else sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/", #ifdef __WEAPON_LEVELING sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/", #else sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/", #endif //__WEAPON_LEVELING #endif pItemElem->m_dwObjId, pItemElem->m_dwItemId, 0, 0, pItemElem->m_szItemText, pItemElem->m_nItemNum, pItemElem->m_nRepairNumber, pItemElem->m_nHitPoint, pItemElem->m_nRepair, 0, pItemElem->m_byFlag, pItemElem->GetSerialNumber(), pItemElem->GetOption(), pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption, pItemElem->m_idGuild, pItemElem->m_nResistSMItemId
#ifdef __WEAPON_LEVELING , pItemElem->m_nWeaponLevel , pItemElem->m_nWeaponExp #endif
pls till me were i can add/remove code to save weapon leveling?
thnx
up
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