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[HelP] Flyff Baruna PIERCING

Discussion on [HelP] Flyff Baruna PIERCING within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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[HelP] Flyff Baruna PIERCING

i change the #define "MAX_BARUNA_PIERCING 1" to "#define MAX_BARUNA_PIERCING 5"

And the

tBarunaPiercing = { 10000 }; -- 100%

To

tBarunaPiercing = { 10000, 10000, 10000, 10000, 10000 }; -- 100%

but the piercing in game still 1/1 what should i do
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Old 06/06/2015, 11:24   #2
 
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Help me please!!
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Old 06/08/2015, 17:08   #3
 
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help please!
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Old 06/08/2015, 17:42   #4
 
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Check if your source has Baruna Piercing if not then you need to add the codes.

You can copy paste it from an diff source that has it.
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Old 06/08/2015, 19:56   #5
 
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yes sir i have a Baruna Piercing system in source
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Old 06/08/2015, 20:45   #6
 
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you need to make sure. That Baruna Piercing system is 100%. in 90% of the released sources it isnt even fixed. So what you can do. Is search your source for

if( GetProp()->IsBaruna() )

Then check if its inside an function like this

BOOL CItemElem::IsPierceAble( DWORD dwTargetItemKind3, BOOL bSize )

If its like this just comment it out.

like this
//#ifdef __BARUNA
// if( GetProp()->IsBaruna() )
// return FALSE;
//#endif // __BARUNA

in that way you can pierce it to 10 or whatever you set your MAX_PIERCING_WEAPON to inside CmnHdr.h.
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Old 06/08/2015, 20:59   #7
 
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Quote:
Originally Posted by raventh1984 View Post
you need to make sure. That Baruna Piercing system is 100%. in 90% of the released sources it isnt even fixed. So what you can do. Is search your source for

if( GetProp()->IsBaruna() )

Then check if its inside an function like this

BOOL CItemElem::IsPierceAble( DWORD dwTargetItemKind3, BOOL bSize )

If its like this just comment it out.

like this
//#ifdef __BARUNA
// if( GetProp()->IsBaruna() )
// return FALSE;
//#endif // __BARUNA

in that way you can pierce it to 10 or whatever you set your MAX_PIERCING_WEAPON to inside CmnHdr.h.

Thanks sir i will try this tutorial form you
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