Code:
CItemElem itemElem;
itemElem.m_dwItemId = II_CHP_RED;
float fChipNum = m_nJoinPanya * vecGCRanking.size() * 0.9f * 0.00001f * 0.1f;
switch( i )
{
case 0 : // 1ˤ
fChipNum *= 0.7f;
break;
case 1 : // 2ˤ
fChipNum *= 0.2f;
break;
case 2 : // 3ˤ
fChipNum *= 0.1f;
break;
}
itemElem.m_nItemNum = (int)fChipNum;
if( itemElem.m_nItemNum < 1 )
itemElem.m_nItemNum = 1;
itemElem.m_bCharged = itemElem.GetProp()->bCharged;
LogItemInfo aLogItem;
aLogItem.Action = "W";
aLogItem.Gold_1 = i;
Code:
int cbChip = pUsertmp->GetItemNum( II_CHP_RED );
aLogItem.Gold = cbChip;
aLogItem.Gold2 = cbChip + itemElem.m_nItemNum;
aLogItem.Gold_1 = itemElem.m_nItemNum;
g_DPSrvr.OnLogItem( aLogItem, &itemElem, itemElem.m_nItemNum );
TRACE( "GC REDCHIP - %s, %dÀ§, %s : %d°³\n", pUsertmp->GetName(), i+1, itemElem.GetProp()->szName, itemElem.m_nItemNum );
Why do you want to find II_RED_CHIP, if Red Chip is defined under II_CHP_RED?
First look in PropItem.txt.txt to get the ID/name and then search in PropItem.txt for definition.
Quote:
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if u cant find it .. delete all flyff sources/files
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Nein.
Quote:
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search after II_RED_CHIP ( Item define)
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Helft wenn schon richtig. *II_CHP_RED