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Neuz Crashes on World enter
Discussion on Neuz Crashes on World enter within the Flyff Private Server forum part of the Flyff category.
07/27/2014, 17:30
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#1
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elite*gold: 0
Join Date: Dec 2010
Posts: 39
Received Thanks: 2
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Neuz Crashes on World enter
hey,
i downloaded the virtuos v19 files and compiled them, when i choose my character and enter the world, neuz crashes. error log:
Code:
2014/ 7/27 16:25:52 Jul 26 2014 19:47:54 1 rCnt=1
Start.exe caused an EXCEPTION_ACCESS_VIOLATION in module Start.exe at 001B:007A85E3, std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,CGuild *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,CGuild *> >,0> >::_Erase()+0035 byte(s), c:\program files\microsoft visual studio .net 2003\vc7\include\xtree, line 0891+0026 byte(s)
- Registers
EAX=0000002D EBX=7FFDA000 ECX=00CE2234 EDX=00000000 ESI=00000000
EDI=7645D9A3 EBP=0012BB10 ESP=0012BB08 EIP=007A85E3 FLG=00010202
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
001B:007A85E3 Start.exe, std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,CGuild *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,CGuild *> >,0> >::_Erase()+0035 byte(s)
001B:007A70AA Start.exe, std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,CGuild *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,CGuild *> >,0> >::clear()+0026 byte(s)
001B:007A5A4B Start.exe, CGuildMng::Clear()+0139 byte(s)
001B:007A5F20 Start.exe, CGuildMng::Serialize()+0192 byte(s)
001B:00433287 Start.exe, CDPClient::OnAllGuilds()+0023 byte(s)
001B:0040EA2A Start.exe, CDPClient::OnSnapshot()+3402 byte(s)
001B:00410777 Start.exe, CDPClient::OnJoin()+0119 byte(s)
001B:0040DC20 Start.exe, CDPClient::UserMessageHandler()+0176 byte(s)
001B:007F417B Start.exe, CDPMng::ReceiveMessage()+0219 byte(s)
001B:004781AA Start.exe, CNeuzApp::FrameMove()+0106 byte(s)
001B:004A92A0 Start.exe, CD3DApplication::Render3DEnvironment()+0384 byte(s)
001B:004A90E1 Start.exe, CD3DApplication::Run()+0305 byte(s)
001B:0047F0DC Start.exe, WinMain()+0332 byte(s)
001B:0094C02C Start.exe, WinMainCRTStartup()+0388 byte(s)
001B:7645EE1C kernel32.dll, BaseThreadInitThunk()+0018 byte(s)
001B:77B537EB ntdll.dll, RtlInitializeExceptionChain()+0239 byte(s)
001B:77B537BE ntdll.dll, RtlInitializeExceptionChain()+0194 byte(s)
any ideas?
Regards
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07/27/2014, 20:12
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#2
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ベトナム警察
elite*gold: 0
Join Date: Jan 2012
Posts: 16,498
Received Thanks: 3,525
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Please debug your neuz.
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07/28/2014, 16:57
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#3
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elite*gold: 0
Join Date: Dec 2010
Posts: 39
Received Thanks: 2
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i did, seems to be some problem with the guilds, whenever something trys to access the Parent Node of a Guild, the function returns 0xbaadf00d and crashes when neuz trys to access this node. the problem resides in the xtree file in visual studio itself, not in the server source, dont know what i can do about it. im using VS2003 with service pack 1
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