wie ändere ich das level cap bei den bloody files
meine definejob:
Code:
#ifndef __DEFINE_JOB #define __DEFINE_JOB #define JTYPE_BASE 0 #define JTYPE_EXPERT 1 #define JTYPE_PRO 2 #define JTYPE_TROUPE 3 #define JTYPE_COMMON 4 #define JTYPE_MASTER 5 #define JTYPE_HERO 6 #ifdef __3RD_LEGEND16 #define JTYPE_LEGEND_HERO 7 #endif // __3RD_LEGEND16 #define MAX_JOB_SKILL 3 #define MAX_EXPERT_SKILL 20 #define MAX_PRO_SKILL 20 #define MAX_TROUPE_SKILL 9 #define MAX_MASTER_SKILL 1 #define MAX_HERO_SKILL 1 #ifdef __3RD_LEGEND16 #define MAX_LEGEND_HERO_SKILL 6 #endif // __3RD_LEGEND16 #define MAX_JOB_LEVEL 15 #define MAX_EXP_LEVEL 45 #define MAX_PRO_LEVEL 30 #define MAX_TROUPE_LEVEL 1 #define MAX_MONSTER_LEVEL 170 #define MAX_GENERAL_LEVEL 120 // ÀϹÝ, ¸¶½ºÅÍ Ä³¸¯ ÃÖ°í ·¹º§ #define MAX_MASTER_LEVEL 120 #define MAX_HERO_LEVEL 121 #define MAX_LEVEL 135 #ifdef __3RD_LEGEND16 #define MAX_LEGEND_LEVEL 129 // È÷¾î·Î ij¸¯ ÃÖ°í ·¹º§ das wars^^ #define MAX_3RD_LEGEND_LEVEL 150 // 3Â÷ ÀüÁ÷ ij¸¯ ÃÖ°í ·¹º§ #define MAX_CHARACTER_LEVEL 155 // ±âÁ¸ MAX_LEVEL À» ´ëü..ij¸¯ÅͰ¡ °¡Áú ¼ö ÀÖ´Â ÃÖ°í ·¹º§.. #else __3RD_LEGEND16 #define MAX_LEGEND_LEVEL 130 #define MAX_CHARACTER_LEVEL 160 // ±âÁ¸ MAX_LEVEL À» ´ëü..ij¸¯ÅͰ¡ °¡Áú ¼ö ÀÖ´Â ÃÖ°í ·¹º§.. #endif __3RD_LEGEND16 //------------------------------------------------------- // Á÷¾÷ ¹øÈ£¸¦ ¸¶À½´ë·Î ¹Ù²Ù¸é ¾ÈµË´Ï´Ù. // ¹Ù²Ù°í ½ÍÀ¸½Ã¸é seghope »ó´ãÀ».. ¤»¤» //------------------------------------------------------- // Job #define JOB_VAGRANT 0 #define MAX_JOBBASE 1 // Expert #define JOB_MERCENARY 1 // ±âº» Á÷¾÷µé #define JOB_ACROBAT 2 #define JOB_ASSIST 3 #define JOB_MAGICIAN 4 #define JOB_PUPPETEER 5 #define MAX_EXPERT 6 // Professional #define JOB_KNIGHT 6 #define JOB_BLADE 7 #define JOB_JESTER 8 #define JOB_RANGER 9 #define JOB_RINGMASTER 10 #define JOB_BILLPOSTER 11 #define JOB_PSYCHIKEEPER 12 #define JOB_ELEMENTOR 13 #define JOB_GATEKEEPER 14 #define JOB_DOPPLER 15 #define MAX_PROFESSIONAL 16 // Master #define JOB_KNIGHT_MASTER 16 #define JOB_BLADE_MASTER 17 #define JOB_JESTER_MASTER 18 #define JOB_RANGER_MASTER 19 #define JOB_RINGMASTER_MASTER 20 #define JOB_BILLPOSTER_MASTER 21 #define JOB_PSYCHIKEEPER_MASTER 22 #define JOB_ELEMENTOR_MASTER 23 #define MAX_MASTER 24 // Hero #define JOB_KNIGHT_HERO 24 #define JOB_BLADE_HERO 25 #define JOB_JESTER_HERO 26 #define JOB_RANGER_HERO 27 #define JOB_RINGMASTER_HERO 28 #define JOB_BILLPOSTER_HERO 29 #define JOB_PSYCHIKEEPER_HERO 30 #define JOB_ELEMENTOR_HERO 31 #define MAX_HERO 32 #ifdef __3RD_LEGEND16 // 3Â÷ Á÷¾÷ #define JOB_LORDTEMPLER_HERO 32 #define JOB_STORMBLADE_HERO 33 #define JOB_WINDLURKER_HERO 34 #define JOB_CRACKSHOOTER_HERO 35 #define JOB_FLORIST_HERO 36 #define JOB_FORCEMASTER_HERO 37 #define JOB_MENTALIST_HERO 38 #define JOB_ELEMENTORLORD_HERO 39 #define MAX_LEGEND_HERO 40 #endif // __3RD_LEGEND16 // #if __VER >= 10 //#ifdef __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans #define MAX_JOB 40 #define JOB_ALL MAX_JOB #endif //------------------------------------------------------- // SkillGroup (Disciple) #define DIS_VAGRANT 0 // #define DIS_SWORD 1 // #define DIS_DOUBLE 2 // #define DIS_CASE 3 // #define DIS_JUGGLING 4 // #define DIS_YOYO 5 // #define DIS_RIFLE 6 // #define DIS_MARIONETTE 7 // #define DIS_BOW 32 // »õ·Î Ãß°¡µÈ °Í #define DIS_CROSSBOW 33 // Å©·Î½ºº¸¿ì 3Â÷Á÷¾÷ #define DIS_MAGICBARUNA 34 //3Â÷ ÀüÁ÷ »õ·Î¿î º¸Á¶ ¹«±â #define DIS_ZEMBARUNA 35 //3Â÷ ÀüÁ÷ »õ·Î¿î º¸Á¶ ¹«±â #define DIS_SHILDBARUNA 36 //3Â÷ ÀüÁ÷ »õ·Î¿î º¸Á¶ ¹«±â // ¹æ¾î±â¼ú±º #define DIS_SHIELD 8 // #define DIS_DANCE 9 // #define DIS_ACROBATIC 10 // #define DIS_SUPPORT 23 //¸Ó¼*³Ê¸®¿ë º¸Á¶½ºÅ³ // ¸¶¹ý¿¬°è ±â¼ú±º #define DIS_HEAL 11 // #define DIS_CHEER 12 // #define DIS_ACTING 13 // #define DIS_POSTER 14 // #define DIS_FIRE 15 // #define DIS_WIND 16 // #define DIS_WATER 17 // #define DIS_EARTH 18 // #define DIS_ELECTRICITY 24 // // Ư¼ö ±â¼ú #define DIS_STRINGDANCE 19 // #define DIS_GIGAPUPPET 20 // #define DIS_KNUCKLE 21 // #define DIS_MAGIC 22 // #define DIS_MULTY 23 #define DIS_PSYCHIC 24 #define DIS_CURSE 25 #define DIS_HOLY 26 #define DIS_TWOHANDWEAPON 27 #define DIS_TWOHANDSWORD 28 #define DIS_TWOHANDAXE 29 #define DIS_DOUBLESWORD 30 #define DIS_DOUBLEAXE 31 // ±Ø´Ü ¼Ò¼Ó #define TRO_MASTER 0 // ´ÜÀå #define TRO_MEMBERE 1 // ¸â¹ö // ±æµå¼Ò¼Ó #define GUD_MASTER 0 // ¸¶½ºÅÍ #define GUD_KINGPIN 1 // Å·ÇÉ #define GUD_CAPTAIN 2 // ĸƾ #define GUD_SUPPORTER 3 // ¼*Æ÷ÅÍ #define GUD_ROOKIE 4 // ·çŰ // ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½ #endif /* #ifndef __DEFINE_JOB #define __DEFINE_JOB #define JTYPE_BASE 0 #define JTYPE_EXPERT 1 #define JTYPE_PRO 2 #define MAX_JOB_SKILL 3 #define MAX_EXPERT_SKILL 14 #define MAX_JOB_LEVEL 10 #define MAX_EXP_LEVEL 40 #define MAX_PRO_LEVEL 30 // Job #define JOB_MERCENARY 0 // ±âº» Á÷¾÷µé #define JOB_ACROBAT 1 #define JOB_ASSIST 2 #define JOB_MAGICIAN 3 #define JOB_ENGINEER 4 #define JOB_VAGRANT 5 // ´õ¹Ì Á÷¾÷ #define MAX_JOBBASE 5 // Expert #define JOB_GUARD 5 #define JOB_STRONGMAN 6 #define JOB_MARKMAN 7 #define JOB_PIERROT 8 #define JOB_HEALER 9 #define JOB_BILLPOSTER 10 #define JOB_PYRON 11 #define JOB_RAINMAKER 12 #define JOB_PUPPETEER 13 #define JOB_GATEKEEPER 14 #define MAX_EXPERT 15 // Professional #define JOB_KNIGHT 16 // ¹«¿¹°¡ Àü¹®Á÷ #define JOB_BABARIAN 17 #define JOB_DANCER 18 #define JOB_JESTER 19 // ÆÛÆ÷¸Ó Àü¹®Á÷ #define JOB_STARGAZER 20 #define JOB_ACCOUNTER 21 #define JOB_RAIDEN 22 // ÀÎÅͼ¼¼* Àü¹®Á÷ #define JOB_OVERCASTER 23 #define JOB_DOPPLER 24 #define JOB_STRINGMASTER 25 // Àè¹Ú½º Àü¹®Á÷ #define MAX_PROFESSIONAL 26 #define MAX_JOB 26 // SkillGroup #define DIS_SWORD 0 // #define DIS_AXE 1 // #define DIS_MACE 2 // #define DIS_TOOL 3 // #define DIS_CASE 4 // #define DIS_SPEAR 5 // #define DIS_WHIP 6 // #define DIS_BOW 7 // #define DIS_THROWING 8 // #define DIS_PISTOL 9 // #define DIS_RIFLE 10 // // ¹æ¾î±â¼ú±º #define DIS_SHIELD 11 // #define DIS_PARRY 12 // #define DIS_ACROBAT 13 // // ¸¶¹ý¿¬°è ±â¼ú±º #define DIS_DIVINEPOWER 14 // #define DIS_HEAL 15 // #define DIS_ASTROLOGY 16 // #define DIS_FIRE 17 // #define DIS_WIND 18 // #define DIS_ELECTRICITY 19 // #define DIS_DARK 20 // #define DIS_WATER 21 // #define DIS_EARTH 22 // // Ư¼ö ±â¼ú #define DIS_CHEER 23 // #define DIS_PROPERTIES 24 // #define DIS_TAMING 25 // #define DIS_TALISMANS 26 // #define DIS_HERCULEAN 27 // #define DIS_PUPPET 28 // #define DIS_MARIONETTE 29 // #define DIS_STRINGDANCE 30 // // ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½ #endif */
2. Frage
wir ändere ich das beim Rebirth system das man weniger EXP bekommt ;;D
lg






